--- esi_data: fitting_stats: cpu_output: 550 high_slots: 8 low_slots: 4 med_slots: 6 powergrid_output: 950 rig_slots: 3 group: Combat Battlecruiser hull_stats: hp_armor: 4875 hp_shield: 8250 hp_structure: 5625 name: Drake Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 33096 type_id: 33153 velocity: 180 faction: Caldari State faction_group: Empire image: /33153.png last_updated: '2026-04-20T03:23:00.545902' ship_class: Battlecruiser source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 4875 armorkin: 25 armortherm: 45 bandwidth: 50 Mbit/sec bonuses: "'''Caldari Battlecruiser skill bonus per level:'''
\n10% bonus to Heavy\ \ Missile and Heavy Assault Missile damage
\n5% bonus to Heavy Missile and\ \ Heavy Assault Missile explosion radius
\n'''Role Bonus:'''
\n\u2022 Can\ \ use one Command Burst module
\n50% bonus to Command Burst area of effect\ \ range
\n25% bonus to Missile velocity
" capacitor: 2,500 GJ caption: Drake Navy Issue cargohold: "450 m\xB3" class: Battlecruiser cpu: 550 dronebay: "75 m\xB3" externallinks: '' faction: Caldari State forumlinks: '' grouping: Faction Battlecruisers highlights1: Command Bursts highlights2: High Amount of High Slots highlights3: '' highlights4: '' highs: 8 hulltype: Drake Class inertia: 0.53 info: After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids. launchers: 7 lows: 4 mass: 13500000 maxlockedtargets: 8 maxvelocity: 180 mediums: 6 powergrid: 950 quote: Rebellion is a sickness, and this is our cure. quote_attribution: Executive General Heika Torigo race: Caldari reqskills: '* {{RequiredSkill|Caldari Battlecruiser|II}} ** {{RequiredSkill|Caldari Cruiser|III}} *** {{RequiredSkill|Caldari Destroyer|III}} **** {{RequiredSkill|Caldari Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} *** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Spaceship Command|III}}' scanres: 195 mm sensortype: Gravimetric sensorvalue: 23 points shieldem: 0 shieldexp: 50 shieldhp: 8250 shieldkin: 40 shieldtherm: 20 shipid: 33153 shipimg: Drake Navy Issue.jpg shipname: Drake Navy Issue sigradius: 295 m structurehp: 5625 targetrange: 70 km tech: F totaltraintime: 1d 21h 14m turrets: 0 variations: '{{Ship|Drake}}, {{Ship|Nighthawk}}, {{Ship|Alligator}}' volume: 252000 warpspeed: 3.5 AU/s warptime: 9.92 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Drake Navy Issue tech_level: Faction title: Drake Navy Issue type_id: 33153 validation_score: 1.0 --- Drake Navy Issue
## Summary
Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, one more launcher slots, and an explosion radius bonus which helps it to apply its damage. The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight. In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions. In PvP, the DNI is mostly known as a ship used for brawling fleets in wormhole space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 logistics ships, most typically the Basilisk.
## Skills
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general support skills and fitting skills. Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills. For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train Heavy Missiles to IV and use Arbalest (meta 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the Tengu, it is well worth the further training for Tech 2 launchers. Support skills from the missiles category have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV. For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
## Tactics
No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.
## Notes
No notes for Drake Navy Issue. ## Patch History