--- esi_data: fitting_stats: cpu_output: 545 high_slots: 7 low_slots: 4 med_slots: 6 powergrid_output: 1275 rig_slots: 2 group: Command Ship hull_stats: hp_armor: 3400 hp_shield: 5300 hp_structure: 3900 name: Vulture race: Unknown skill_requirements: - level: 5 skill_id: 33096 - level: 1 skill_id: 23950 type_id: 22446 velocity: 140 faction: Caldari State faction_group: Empire image: /22446.png last_updated: '2026-04-21T01:23:05.386381' ship_class: Command Ship source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 3400 armorkin: 62.5 armortherm: 86.25 bandwidth: 25 Mbit/sec bonuses: "Command Ships bonuses (per skill level):
10% bonus to shield\ \ hitpoints
10% bonus to Medium Hybrid Turret damage
3% bonus to Shield\ \ Command and Information Command burst strength and duration
Caldari Battlecruiser\ \ bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal\ \ range
4% bonus to all shield resistances
Role Bonus:
\u2022\  Can use 2 Command Burst modules
100% bonus to Command Burst area of effect\ \ range" capacitor: 3,000 GJ cargohold: "400 m\xB3" class: Command Ship cpu: 545 dronebay: "25 m\xB3" extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Command Ships highlights1: Can Use Command Burst modules highlights2: High Amount of High Slots highlights3: '' highlights4: '' highs: 7 hulltype: Ferox Class inertia: 0.67 info: 'Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.' launchers: 2 lows: 4 mass: 14000000 maxlockedtargets: 9 maxvelocity: 140 mediums: 6 powergrid: 1275 quote: Though the bird falls, the flock feasts. quote_attribution: CEO Mens Reppola reqskills: '*{{RequiredSkill|Caldari Battlecruiser|V}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Caldari Cruiser|III}} *** {{RequiredSkill|Spaceship Command|II}} *** {{RequiredSkill|Caldari Destroyer|III}} **** {{RequiredSkill|Caldari Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Command Ships|I}} ** {{RequiredSkill|Command Burst Specialist|IV}} *** {{RequiredSkill|Leadership|V}} ** {{RequiredSkill|Wing Command|IV}} *** {{RequiredSkill|Leadership|V}} ** {{RequiredSkill|Spaceship Command|V}}' scanres: 234 mm sensortype: Gravimetric sensorvalue: 23 points shieldem: 0 shieldexp: 50 shieldhp: 5300 shieldkin: 70 shieldtherm: 80 shipid: 22446 shipimg: Vulture.jpg shipname: Vulture sigradius: 285 m structurehp: 3900 targetrange: 95.00 km tech: 2 totaltraintime: 104d 20h 51m 23s ? turrets: 5 variations: '{{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}' volume: 252000 warpspeed: 3.5 AU/s warptime: 13 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Vulture tech_level: Tech 2 title: Vulture type_id: 22446 validation_score: 1.0 --- Vulture
## Summary
The Vulture is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the Ferox. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the Nighthawk, has a higher damage potential.
## Skills
Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Vulture roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Vulture here. ## Patch history