--- esi_data: fitting_stats: cpu_output: 780 high_slots: 7 low_slots: 5 med_slots: 8 powergrid_output: 11000 rig_slots: 3 group: Battleship hull_stats: hp_armor: 9350 hp_shield: 12650 hp_structure: 9900 name: Scorpion Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3338 type_id: 32309 velocity: 103 faction: Caldari State faction_group: Empire image: /32309.png last_updated: '2026-04-21T01:16:22.783430' ship_class: Battleship source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 9350 armorkin: 25 armortherm: 45 bandwidth: 75 Mbit/sec bonuses: Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
4% bonus to all shield resistances
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
capacitor: 5,500 GJ cargohold: "815 m\xB3" class: Battleship cpu: 780 dronebay: "75 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Faction Battleships highlights1: High Amount of High Slots highlights2: High Amount of Medium Slots highlights3: '' highlights4: '' highs: 7 hulltype: Scorpion Class inertia: 0.125 info: This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations. launchers: 6 lows: 5 mass: 103600000 maxlockedtargets: 7 maxvelocity: 103 mediums: 8 powergrid: 11000 quote: If our enemies watch the skies then we must strike from below. quote_attribution: Fleet Admiral Mininela Erinen reqskills: '*{{RequiredSkill|Caldari Battleship|II}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Caldari Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Caldari Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Caldari Destroyer|III}} ***** {{RequiredSkill|Caldari Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}}' scanres: 98 mm sensortype: Gravimetric sensorvalue: 30 points shieldem: 0 shieldexp: 50 shieldhp: 12650 shieldkin: 40 shieldtherm: 20 shipid: 32309 shipimg: Scorpion Navy Issue.jpg shipname: Scorpion Navy Issue sigradius: 465 m structurehp: 9900 targetrange: 108.00 km tech: F totaltraintime: 4d 2h 5m 50s turrets: 4 variations: '{{Ship|Rattlesnake}},{{Ship|Widow}},{{Ship|Scorpion}}' volume: 470000 warpspeed: 3 AU/s warptime: 17.95 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Scorpion Navy Issue tech_level: Faction title: Scorpion Navy Issue type_id: 32309 validation_score: 1.0 --- Scorpion Navy Issue
## Summary
A radically different ship to its regular Scorpion counterpart, the Scorpion Navy Issue (commonly abbreviated CNS) is a combat-oriented missile boat, with more in common with a Raven than a Scorpion. With its hull bonus to resistances and 8 mid slots it can be fit with a monster tank and still have slots left over for tackle and utility modules. The Scorpion doesn't have the range bonus of the Raven, but with missile supports to 4 can still fire cruise missiles 120km. The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller ships.
## Skills
Further information about additional or recommended skills to pilot Scorpion Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Scorpion Navy Issue roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Scorpion Navy Issue here. ## Patch History