--- esi_data: fitting_stats: cpu_output: 515 high_slots: 7 low_slots: 4 med_slots: 7 powergrid_output: 1150 rig_slots: 3 group: Combat Battlecruiser hull_stats: hp_armor: 5250 hp_shield: 7875 hp_structure: 6000 name: Ferox Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 33096 type_id: 72812 velocity: 170 faction: Caldari State faction_group: Empire image: /72812.png last_updated: '2026-04-20T03:25:00.420648' ship_class: Combat Battlecruiser source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 5250 armorkin: 25 armortherm: 45 bandwidth: 25 Mbit/sec bonuses: "'''Caldari Battlecruiser bonuses (per skill level):'''
\n7.5% bonus\ \ to Medium Hybrid Turret damage
\n5% bonus to Medium Hybrid Turret tracking\ \ speed
\n7.5% bonus to Shield Booster activation cost
\n10% reduction in\ \ Shield Booster power and CPU requirements
\n'''Role Bonus:'''
\n\u2022\  Can use one Command Burst module
\n50% bonus to Command Burst area of\ \ effect range
\n25% bonus to Medium Hybrid Turret optimal range and falloff" capacitor: 2,900 GJ cargohold: "475 m\xB3" class: Combat Battlecruiser cpu: 515 dronebay: 25{{m3}} externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State grouping: Faction Battlecruisers highlights1: Can use Command Burst module highlights2: High amount of High Slots highlights3: '' highlights4: '' highs: 7 hulltype: Ferox Class inertia: 0.69 info: "While the Ferox had long been a key ship in Caldari Navy fleets, new ambush\ \ tactics were beginning to expose weaknesses in the standard doctrines. The navy\ \ needed a ship capable of withstanding a surprise assault from multiple vessels,\ \ with firepower to match. This time, the Caldari weren't designing an elegant\ \ hunter that could kill at range \u2013 they needed a monster with heavy defenses\ \ and claws sharp enough to fend off closing attackers.\n\nWith advanced hybrid\ \ tracking systems and highly classified shield energy injection systems, the\ \ Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage\ \ single-handedly. This great beast fears not the buzzing of flies." launchers: 0 lows: 4 mass: 14250000 maxlockedtargets: 8 maxvelocity: 170 mediums: 7 powergrid: 1150 quote: 'The Three S''s of Success: Shields, Shields, Shields.' quote_attribution: Caldari Military saying reqskills: '* {{RequiredSkill|Caldari Battlecruiser|I}} ** {{RequiredSkill|Caldari Cruiser|III}} *** {{RequiredSkill|Caldari Destroyer|III}} **** {{RequiredSkill|Caldari Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} *** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Spaceship Command|III}}' scanres: 195 mm sensortype: Gravimetric sensorvalue: 20 points shieldem: 0 shieldexp: 50 shieldhp: 7875 shieldkin: 40 shieldtherm: 20 shipid: 72812 shipimg: '' shipname: Ferox Navy Issue sigradius: 325 m structurehp: 6000 targetrange: 60 km tech: F totaltraintime: 1d 21h 16m 40s turrets: 6 variations: '{{Ship|Ferox}}, {{Ship|Vulture}}' volume: 252000 warpspeed: 3.5 AU/s warptime: 13.63 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Ferox Navy Issue tech_level: Faction title: Ferox Navy Issue type_id: 72812 validation_score: 1.0 --- Ferox Navy Issue
## Summary
The Ferox Navy Issue is an interesting navy-issue rework of the regular Ferox. In stark contrast to its t1 sibling, which has a long history of being the backbone of fleets, the Ferox Navy Issue is built more towards being a heavily-shielded blaster brawler, like its armored cousin the Brutix Navy Issue. With its active tank bonus and hybrid turret damage/tracking bonus, a Ferox Navy Issue can unleash devastating damage onto targets big and small while still being able to absorb plenty of enemy fire. On top of that, it still reaps the bonuses from being a Navy Issue hull, having one more mid slot, more EHP, and better fitting room.
## Skills
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
## Tactics
The Navy Ferox is perhaps the best-suited navy battlecruiser for mission running and anomaly ratting. With a good fit this monster can tank 400+ EHP/sec and deal 800 DPS with blasters at respectable ranges with good tracking. The Ferox Navy is rather slow, but the battlecruiser range bonus helps alleviate problems with range. This ship can also field a full flight of light drones to deal with frigates, and has plenty of midslots left over for application mods. The utility hislot is most commonly filled with a shield command burst with the active shielding charge to push the shield boosting envelope to its limit. There are two ways to tank the Ferox Navy. The first is the conventional 1 x-large shield booster with supporting shield boost amplifiers. The second more unconventional way is to fit 2 x-large ancillary shield boosters and run them one at a time, tanking with one while reloading the other. This ancillary configuration also allows for using both boosters at once for quick, short term burst tank in case of emergency and eliminates the need for shield boost amplifiers.
## Notes
You can add notes about here. ## Patch History