--- esi_data: fitting_stats: cpu_output: 440 high_slots: 6 low_slots: 7 med_slots: 4 powergrid_output: 1300 rig_slots: 3 group: Combat Battlecruiser hull_stats: hp_armor: 8250 hp_shield: 4500 hp_structure: 6000 name: Prophecy Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 33095 type_id: 72872 velocity: 170 faction: Amarr Empire faction_group: Empire image: /72872.png last_updated: '2026-04-21T01:12:49.234640' ship_class: Combat Battlecruiser source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 8250 armorkin: 25 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: "'''Amarr Battlecruiser bonuses (per skill level):'''
\n7.5% bonus to\ \ Medium Energy Turret damage
\n10% bonus to Medium Energy Turret optimal range
\n\ 5% bonus to Drone hitpoints and damage
\n10% bonus to ship armor hitpoints
\n\ '''Role Bonus:'''
\n\u2022 Can use one Command Burst module
\n50% bonus\ \ to Command Burst area of effect range
\n12.5% bonus to Drone microwarp velocity
\n\ 25% bonus to Medium Energy Turret optimal range and falloff" capacitor: 4,000 GJ cargohold: "400 m\xB3" class: Combat Battlecruiser cpu: 440 dronebay: "125 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Faction Battlecruisers highlights1: Can use Command Burst module highlights2: '' highlights3: '' highlights4: '' highs: 6 hulltype: Prophecy Class inertia: 0.57 info: 'The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology. To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.' launchers: 1 lows: 7 mass: 15300000 maxlockedtargets: 7 maxvelocity: 170 mediums: 4 powergrid: 1300 quote: Divided the parts and gave each its place
And unto each, bestowed purpose quote_attribution: The Scriptures, Book I 1:4 reqskills: '*{{RequiredSkill|Amarr Battlecruiser|II}} ** {{RequiredSkill|Amarr Cruiser|III}} *** {{RequiredSkill|Amarr Destroyer|III}} **** {{RequiredSkill|Amarr Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} *** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Spaceship Command|III}}' scanres: 210 mm sensortype: Radar sensorvalue: 18 points shieldem: 0 shieldexp: 50 shieldhp: 4500 shieldkin: 40 shieldtherm: 20 shipid: 72872 shipimg: '' shipname: Prophecy Navy Issue sigradius: 270 m structurehp: 6000 targetrange: 65 km tech: F totaltraintime: 1d 21h 16m 40s turrets: 5 variations: '{{Ship|Prophecy}}, {{Ship|Damnation}}' volume: 234000 warpspeed: 3.5 AU/s warptime: 12.09 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Prophecy Navy Issue tech_level: Faction title: Prophecy Navy Issue type_id: 72872 validation_score: 1.0 --- Prophecy Navy Issue
## Summary
The Prophecy Navy Issue is the faction variant of the drone-focused Amarr Battlecruiser, the Prophecy. In exchange for its previous bonus to armor resists, it receives a bonus to armor hitpoints which compound with its increased base hitpoints as a faction hull to give this ship an impressive buffer tank. It also receives bonuses to Medium Energy Turrets, though it has a slightly smaller bonus to drones than the original Prophecy. The shuffled bonuses clearly favor turrets over drones, though a mixed damage approach is still viable.
## Skills
Although the Prophecy Navy Issue can technically be flown with very low skills, it would be advisable to train the skills necessary for a T2 armor tank and T2 Medium Energy Turrets before flying this ship in any PvP encounter. T2 Medium Drone Operation and Drone Interfacing would also be a wise investment, though heavy drone skills are not necessary since the Prophecy Navy Issue does not have the drone bandwidth for them.
## Tactics
With its massive buffer tank and middling speed, the Prophecy Navy Issue fits most naturally into a brawling role using close range ammunition in its pulse lasers, but high skill pilots may opt to take advantage of the generous fitting space to fit an oversized propulsion module and kite using Scorch ammunition. In large fleets, beam lasers may also be equipped. Depending on the role it plays on the battlefield, the utility high slot may be filled a command burst, an energy neutralizer, or a drone link augmentor.
## Notes
You can add notes here. ## Patch History