--- esi_data: fitting_stats: cpu_output: 290 high_slots: 2 low_slots: 3 med_slots: 6 powergrid_output: 200 rig_slots: 2 group: Deep Space Transport hull_stats: hp_armor: 2300 hp_shield: 4300 hp_structure: 4000 name: Bustard race: Unknown skill_requirements: - level: 5 skill_id: 3342 - level: 1 skill_id: 19719 type_id: 12731 velocity: 80 faction: Caldari State faction_group: Empire image: /12731.png last_updated: '2026-04-20T03:17:11.926091' ship_class: Deep Space Transport source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 2300 armorkin: 62.5 armortherm: 86.25 bandwidth: '' bonuses: 'Caldari Hauler bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to ship max velocity
''''''Transport Ships bonuses (per skill level):''''''
5% bonus to fleet hangar capacity
4% bonus to all shield resistances
''''''Role Bonus:''''''
2+ bonus to ship warp core strength
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue
' capacitor: 2,900 GJ cargohold: "5,000 m\xB3" class: Deep Space Transport cpu: 290 dronebay: '' externallinks: '' extrahold: "50,000 m\xB3" extraholdtype: Fleet Hangar faction: Caldari State grouping: Transport Ships highlights1: "50,000 m\xB3 Fleet Hangar" highs: 2 hulltype: Tayra Class inertia: 1 info: 'Developer: Lai Dai

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.' launchers: 2 lows: 3 mass: 20000000 maxlockedtargets: 3 maxvelocity: 80 mediums: 6 powergrid: 200 quote: A transport you can trust when surrounded by those you cannot. quote_attribution: Chief Researcher Arvalen Reurmanen reqskills: '* {{RequiredSkill|Caldari Hauler|V}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Transport Ships|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Industry|V}}' scanres: 195 mm sensortype: Gravimetric sensorvalue: 20 points shieldem: 0 shieldexp: 50 shieldhp: 4300 shieldkin: 70 shieldtherm: 80 shipid: 12731 shipimg: Bustard.jpg shipname: Bustard sigradius: 165 m structurehp: 4000 targetrange: 55 km tech: 2 totaltraintime: 29d 20h 23m 20s turrets: 0 variations: '{{Ship|Tayra}}' volume: 390000 warpspeed: 3.5 AU/s warptime: 27.73 s source_url: https://wiki.eveuniversity.org/Bustard tech_level: Tech 2 title: Bustard type_id: 12731 validation_score: 1.0 --- Bustard
## Summary
The Bustard’s six mid slots allow for a huge shield tank. While it is strongly advised for any DST to fit a MWD for the Cloak/MWD trick, which reduces the available tanking slots to five, this is still top of the class. However, due to the relatively weak powergrid means some low slots are also to be sacrificed for a maximum shield tank. At a notable hit to tanking ability, these lows can be dropped to allow speed and agility modules to be fitted, on the other hand. Overall, the Bustard usually carries a slightly smaller tank in raw EHP terms than its armour tanked peers, as well as having the lowest base speed and agility. One of the natural advantages of a shield tank over an armor tank is the passive regeneration of shields over time, however this tends to be less of a factor when defending against gankers who generally rely on high Alpha damage rather than sustained damage over long engagements. As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
## Skills
Further information about additional or recommended skills to pilot Bustard for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Bustard roles or piloting tactics. You can write them here.
## Notes
While it is best to not count on the Bustard's +2 to warp core strength, it can save you in some situations as a single ship will not likely carry 3 points of warp disruption. ## Patch History