--- esi_data: fitting_stats: cpu_output: 900 high_slots: 6 low_slots: 6 med_slots: 6 powergrid_output: 600000 rig_slots: 2 group: Lancer Dreadnought hull_stats: hp_armor: 100000 hp_shield: 100000 hp_structure: 100000 name: Valravn race: Unknown skill_requirements: - level: 4 skill_id: 20533 - level: 1 skill_id: 77738 - level: 5 skill_id: 20532 type_id: 77288 velocity: 80 faction: Minmatar Republic faction_group: Empire image: /77288.png last_updated: '2026-04-20T03:48:07.207095' ship_class: Dreadnought source: eve-university source_stats: armorem: 70 armorexp: 10 armorhp: 100000 armorkin: 25 armortherm: 43.13 bonuses: "Minmatar Dreadnought bonuses (per skill level):
\n10% bonus\ \ to Capital Projectile Turret falloff range
\n5% bonus to Shield Booster and\ \ Armor Repairer amount
\nLancer Dreadnought bonuses (per skill level):
\n\ 10% Bonus to Disruptive Lance damage
\n20% Bonus to Disruptive Lance maximum\ \ range
\nRole Bonus:
\n\u2022 Can fit a Siege module
\n\u2022\  Can fit a Disruptor Lance
\n\u2022 5x penalty to Entosis Link duration
" capacitor: 60,000 GJ cargohold: 3,650 {{m3}} class: Dreadnought cpu: 900 externallinks: '' extrahold: 20,000 {{m3}} extrahold2: 1,000,000 {{m3}} extrahold2type: Ship Maintenance Bay extrahold3: 10,000 {{m3}} extrahold3type: Fleet Hangar extrahold4: '' extrahold4type: '' extraholdtype: Fuel faction: Minmatar Republic forumlinks: '' grouping: Lancer Dreadnoughts highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 6 hulltype: Naglfar Class inertia: 0.045 info: "''\u201DThe meaning of Turnur\u2019s destruction is plain and needs no explanation.\ \ We have always known that the Amarr Empire and its evil religion cares not if\ \ its ultimate end is to rule over an empire of ashes, blood, and desolation.\ \ Its only object is to rule the stars be they bright or be they dark. Never,\ \ I say. Never again the long night!\u201D''
\n \u2013 ''Valklear General\ \ Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125''\n\ \nThe Great Caravans of the Thukker Tribe roam ceaselessly across the space of\ \ the Republic and beyond in their Great Wildlands territories, and the tribe\u2019\ s ship architects are renowned across New Eden for their ingenuity. Due to their\ \ special requirements and experience, the Thukker have long functioned as a major\ \ developer of ships for the Republic, and the secret project to bring an advanced\ \ dreadnought to fruition was an ideal task for the shipbuilding circles of the\ \ Great Caravans. Close collaboration with their allies in the Republic Security\ \ Services, together with their own extensive contacts among the underworld cartels\ \ of New Eden, gave the Thukker engineers an up-to-date understanding of the \u201C\ Disruptive Lance\u201D technology that the Valravn-class Lancer Dreadnought uses\ \ alongside its batteries of projectile weapons." launchers: '' lows: 6 mass: 1260000000 maxlockedtargets: 7 maxvelocity: 80 mediums: 6 powergrid: 600000 quote: Never again the long night! quote_attribution: Valklear General Kril Efrit reqskills: '* {{RequiredSkill|Lancer Dreadnoughts|I}} ** To follow' scanres: 95 mm sensortype: LADAR sensorvalue: 39 shieldem: 25 shieldexp: 50 shieldhp: 100000 shieldkin: 40 shieldtherm: 30 shipid: 77288 shipimg: '' shipname: Valravn sigradius: 11,800 m structurehp: 100000 targetrange: 92,5 km tech: 2 totaltraintime: '' turrets: 3 variations: '{{Ship|naglfar}}, {{Ship|naglfar Fleet Issue}}' volume: 155000003 warpspeed: 1.50 AU/s warptime: 78.6 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Valravn tech_level: Tech 2 title: Valravn type_id: 77288 validation_score: 1.0 --- Valravn
## Summary
TBA
## Skills
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
## Tactics
No sub-article about roles or piloting tactics. You can write them here.
## Notes
''You can add notes about here. ## Patch history