---
esi_data:
fitting_stats:
cpu_output: 310
high_slots: 2
low_slots: 3
med_slots: 3
powergrid_output: 90
rig_slots: 3
group: Mining Barge
hull_stats:
hp_armor: 5000
hp_shield: 6000
hp_structure: 6000
name: Procurer
race: Unknown
skill_requirements:
- level: 1
skill_id: 17940
- level: 3
skill_id: 3410
type_id: 17480
velocity: 100
faction: Outer Ring Excavations
faction_group: Independent
image: /17480.png
last_updated: '2026-04-21T01:12:40.322006'
ship_class: Mining Barge
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 5000
armorkin: 25
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: 'Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus to Strip Miner Yield
2% reduction in Ice Harvester Duration
2% reduction in Gas Harvester Duration
''''''Role Bonus:''''''
50% bonus to drone damage and hitpoints'
capacitor: 800 GJ
cargohold: "350 m\xB3"
class: Mining Barge
cpu: 310
dronebay: "100 m\xB3"
externallinks: ''
extrahold: "16,000 m\xB3"
extraholdtype: Mining
faction: Outer Ring Excavations
grouping: Mining Barges
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 2
hulltype: Procurer Class
inertia: 0.64
info: 'The mining barge was designed by ORE to facilitate advancing the mining profession
to a whole new level. Each barge was created to excel at a specific function,
the Procurer''s being durability and self-defense.
Mining barges are equipped with electronic subsystems specifically designed to
accommodate Strip Mining and Ice Harvesting modules.'
launchers: 0
lows: 3
mass: 20000000
maxlockedtargets: 6
maxvelocity: 100
mediums: 3
powergrid: 90
quote: Pirates are like clowns. Amusing, but inappropriate at the workplace.
quote_attribution: Anonymous miner, one jump out from lowsec
reqskills: '* {{RequiredSkill|Mining Barge|I}}
** {{RequiredSkill|Astrogeology|III}}
*** {{RequiredSkill|Science|IV}}
*** {{RequiredSkill|Mining|IV}}
** {{RequiredSkill|Industry|V}}
** {{RequiredSkill|Mining Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}'
scanres: 440 mm
sensortype: Magnetometric
sensorvalue: 9 points
shieldem: 0
shieldexp: 50
shieldhp: 6000
shieldkin: 40
shieldtherm: 20
shipid: 17480
shipimg: Procurer.jpg
shipname: Procurer
sigradius: 200 m
structurehp: 6000
targetrange: 60 km
tech: ''
totaltraintime: 8d 23h 25m 20s
turrets: 0
variations: '{{Ship|Skiff}}'
volume: 150000
warpspeed: 3.5 AU/s
warptime: 17.74 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Procurer
tech_level: Tech 1
title: Procurer
type_id: 17480
validation_score: 1.0
---
## Summary
Of the mining barges, the Procurer has the biggest tank whilst being in the middle for mining hold size and last for yield, thus making the Procurer most useful for mining in austere environments. It may be also noted that this is a good choice to have with a hauler while still having good defense without a combat ship.
## Skills
To improve yield:
: Improves yield by 6% per skill level.
: Improves mining laser yield by 5% per skill level.
Mining Upgrades I:
Allows use of Mining Upgrade low slot module, boosting yield.
5% reduction per skill level in CPU penalty of mining upgrade modules per level.
Mining in a fleet--even with just two miners--provides boosts with the skills Leadership and Mining Foreman
: 5% reduction per skill level to the cycle time of ice harvesters.
Gas Cloud Harvesting II: Allows the use of one scoop per level. (max. 2 scoops)
To improve tank and survivability:
: Grants a 5% bonus to armor hit points per skill level.
: Grants a 5% bonus to shield hit points per skill level.
: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
Jury Rigging III: Required for Shield Rigging.
: Reduces shield rig drawback by 10% per skill level.
See also Shield Tanking
To use drones for some self defense against belt rats:
: Required for Light Drone Operation (one drone per level)
: Allows use of light combat drones, 5% bonus to damage of light drones per level.
## Tactics
Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked? and Suicide Ganking 101 slides
Mining aligned to a celestial/station will allow for faster warp-out.
Move away from the warp-in point when mining - this may buy you extra time to warp out if another ships lands on grid.
Warping out when a non-mining ship enters your belt/anomaly is prudent - if in doubt, warp out.
Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing.
If attacked, overload your tank modules and call for assistance if you are in a fleet.
NOTE: It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing.
Due to how vulnerable and cumbersome the mining barges are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Procurer packaged in a hauler, which raises less (albeit still some) suspicion.
A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them.
## Notes
You can add notes here.
## Patch History