--- esi_data: fitting_stats: cpu_output: 230 high_slots: 8 low_slots: 2 med_slots: 4 powergrid_output: 58 rig_slots: 2 group: Interdictor hull_stats: hp_armor: 650 hp_shield: 750 hp_structure: 625 name: Sabre race: Unknown skill_requirements: - level: 5 skill_id: 33094 - level: 1 skill_id: 12098 type_id: 22456 velocity: 320 faction: Minmatar Republic faction_group: Empire image: /22456.png last_updated: '2026-04-20T03:42:35.575997' ship_class: Interdictor source: eve-university source_stats: armorem: 80 armorexp: 10 armorhp: 650 armorkin: 25 armortherm: 51.25 bandwidth: '' bonuses: "Interdictors bonuses (per skill level):
\n10% bonus to Small\ \ Projectile Turret falloff
\n10% reduction in Microwarpdrive signature radius\ \ penalty
\nMinmatar Destroyer bonuses (per skill level):
\n5% bonus\ \ to Small Projectile Turret damage
\n10% bonus to Small Projectile Turret\ \ tracking speed
\nRole Bonus:
\n\u2022 Can fit Interdiction\ \ Sphere Launcher
\n25% bonus to warp speed and warp acceleration" capacitor: 600 GJ cargohold: "400 m\xB3" class: Interdictor cpu: 230 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic grouping: Interdictors highlights1: High Amount of High Slots highlights2: '' highlights3: '' highlights4: '' highs: 8 hulltype: Thrasher Class inertia: 3.7 info: 'Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.' launchers: 1 lows: 2 mass: 1285000 maxlockedtargets: 7 maxvelocity: 320 mediums: 4 powergrid: 58 quote: Those stuck in what was, will not survive what comes next. quote_attribution: Sebiestor Anur-Chief Karin Midular reqskills: '*{{RequiredSkill|Minmatar Destroyer|V}} ** {{RequiredSkill|Minmatar Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interdictors|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Graviton Physics|I}} *** {{RequiredSkill|Science|V}} *** {{RequiredSkill|Power Grid Management|V}} ** {{RequiredSkill|Propulsion Jamming|V}} *** {{RequiredSkill|CPU Management|III}} *** {{RequiredSkill|Navigation|II}}' scanres: 550 mm sensortype: LADAR sensorvalue: 11 points shieldem: 50 shieldexp: 50 shieldhp: 750 shieldkin: 40 shieldtherm: 40 shipid: 22456 shipimg: Sabre.jpg shipname: Sabre sigradius: 70 m structurehp: 625 targetrange: 45.00 km tech: 2 totaltraintime: 43d 4h 12m 20s turrets: 7 variations: '{{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}}' volume: 43000 warpspeed: 4.5 AU/s warptime: 6.59 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Sabre tech_level: Tech 2 title: Sabre type_id: 22456 validation_score: 1.0 --- Sabre
## Summary
The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS.
## Skills
As a Tech 2 ship, the Sabre deserves strong support skills and fitting skills. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths.
## Tactics
For more information on piloting an interdictor effectively, especially in a fleet situation, see Interdictors.
## Notes
You can add notes here. ## Patch History