--- esi_data: fitting_stats: cpu_output: 350 high_slots: 5 low_slots: 6 med_slots: 4 powergrid_output: 1300 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 2950 hp_shield: 2290 hp_structure: 2325 name: Ashimmu race: Unknown skill_requirements: - level: 2 skill_id: 3335 - level: 2 skill_id: 3333 type_id: 17922 velocity: 215 faction: Blood Raiders faction_group: Pirate image: /17922.png last_updated: '2026-04-20T03:14:13.207558' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 2950 armorkin: 25 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: "Minmatar Cruiser bonuses (per skill level):
\n20% bonus to Stasis\ \ Webifier range
\n'''Amarr Cruiser bonuses (per skill level):'''
\n15%\ \ bonus to Energy Nosferatu and Energy Neutralizer drain amount
\n20% bonus\ \ to Energy Nosferatu and Energy Neutralizer optimal range
\n10% bonus to Energy\ \ Nosferatu and Energy Neutralizer fallof range
\n'''Role Bonus:'''
\n125%\ \ bonus to Medium Energy Turret damage
\n\u2022 Energy Nosferatu fitted\ \ to this ship will drain targeted ship's capacitor regardless of your own capacitor\ \ level" capacitor: 1,850 GJ cargohold: "430 m\xB3" class: Cruiser cpu: 350 dronebay: 50{{m3}} externallinks: '' extrahold: '' extraholdtype: '' faction: Blood Raiders grouping: Pirate Faction Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Ashimmu Class inertia: 0.55 info: In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon. launchers: 0 lows: 6 mass: 11010000 maxlockedtargets: 7 maxvelocity: 215 mediums: 4 powergrid: 1300 quote: 'Rejoice, o chosen of God For our blood fills this Valley of Death' quote_attribution: The Scriptures, Saint Junip 15:11 reqskills: '* {{RequiredSkill|Minmatar Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Amarr Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 340 mm sensortype: RADAR sensorvalue: 19 points shieldem: 0 shieldexp: 50 shieldhp: 2290 shieldkin: 40 shieldtherm: 20 shipid: 17922 shipimg: Ashimmu.jpg shipname: Ashimmu sigradius: 130 m structurehp: 2325 targetrange: 55 km tech: F totaltraintime: 1d 20h 12m 10s turrets: 3 variations: '' volume: 118000 warpspeed: 4 AU/s warptime: 8.39 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Ashimmu tech_level: Faction title: Ashimmu type_id: 17922 validation_score: 1.0 --- Ashimmu
## Summary
The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't tank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting tank respectable.
## Skills
Further information about additional or recommended skills to pilot Ashimmu for a specific or its common role(s) can be written here.
## Tactics
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
## Notes
For more information about capacitor warfare and other capacitor warfare using ships see Capacitor warfare. ## Patch History