--- esi_data: fitting_stats: cpu_output: 150 high_slots: 3 low_slots: 3 med_slots: 4 powergrid_output: 30 rig_slots: 2 group: Interceptor hull_stats: hp_armor: 400 hp_shield: 400 hp_structure: 500 name: Stiletto race: Unknown skill_requirements: - level: 5 skill_id: 3329 - level: 1 skill_id: 12092 type_id: 11198 velocity: 435 image: /11198.png last_updated: '2026-04-19T17:46:30.572539' source: eve-university source_stats: armorem: 70 armorexp: 10 armorhp: 400 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: 15557.580801006 capacitor: 250 cargohold: 92 class: Interceptor cpu: 150 dronebay: '' externallinks: '' faction: Minmatar Republic grouping: Interceptors highlights1: Fast Target Locking Time highs: 3 hulltype: Slasher Class inertia: 3.5 info: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. launchers: 1 lows: 3 mass: 1010000 maxlockedtargets: 5 maxvelocity: 435 mediums: 4 powergrid: 30 quote: No matter how far ahead they begin, we will always take the lead. quote_attribution: Sebiestor Chief Acassa Midular reqskills: '* {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Minmatar Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}}' scanres: 970 sensortype: LADAR sensorvalue: 10 shieldem: 10 shieldexp: 50 shieldhp: 400 shieldkin: 40 shieldtherm: 20 shipid: 11198 shipimg: Stiletto.jpg shipname: Stiletto sigradius: 31 structurehp: 500 targetrange: 29.5 tech: 2 totaltraintime: 23224030 turrets: 2 variations: '{{Ship|Slasher}}, {{Ship|Claw}}' volume: 17400 warpspeed: 5 warptime: 4.9 source_url: https://wiki.eveuniversity.org/Stiletto title: Stiletto type_id: 11198 validation_score: 1.0 --- Stiletto
## Summary
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time. ## Skills The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include: Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II Acceleration Control III/IV Boosts MWD/AB speed. High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high. ## Tactics Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them. ## Notes You can write additional notes for Stiletto here. ## Patch History