--- esi_data: fitting_stats: cpu_output: 125 high_slots: 4 low_slots: 4 med_slots: 2 powergrid_output: 45 rig_slots: 2 group: Interceptor hull_stats: hp_armor: 500 hp_shield: 325 hp_structure: 475 name: Claw race: Unknown skill_requirements: - level: 5 skill_id: 3329 - level: 1 skill_id: 12092 type_id: 11196 velocity: 480 faction: Minmatar Republic faction_group: Empire image: /11196.png last_updated: '2026-04-20T01:46:21.781159' ship_class: Interceptor source: eve-university source_stats: armorem: 70 armorexp: 10 armorhp: 500 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: '''''''Minmatar Frigate bonuses (per skill level):''''''
5% bonus to Small Projectile Turret rate of fire
7.5% bonus to Small Projectile Turret tracking speed
''''''Interceptors bonuses (per skill level):''''''
15% reduction in Microwarpdrive signature radius penalty
10% bonus to Small Projectile Turret damage
''''''Role Bonus:''''''
80% reduction in Propulsion Jamming systems activation cost
100% bonus to the benefits of overheating Afterburners and Microwarpdrives
60% bonus to warp speed and warp acceleration' capacitor: 285 GJ cargohold: "94 m\xB3" class: Interceptor cpu: 125 dronebay: '' externallinks: '' faction: Minmatar Republic grouping: Interceptors highlights1: Fast Target Locking Time highs: 4 hulltype: Slasher Class inertia: 3.15 info: 'Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe''s philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

' launchers: 1 lows: 4 mass: 1100000 maxlockedtargets: 5 maxvelocity: 480 mediums: 2 powergrid: 45 quote: Tooth and claw, we fight for our freedom. quote_attribution: CEO Egbendik, Skegnagennvallur reqskills: '*{{RequiredSkill|Minmatar Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}}' scanres: 1,000 mm sensortype: LADAR sensorvalue: 9 points shieldem: 10 shieldexp: 50 shieldhp: 325 shieldkin: 40 shieldtherm: 20 shipid: 11196 shipimg: Claw.jpg shipname: Claw sigradius: 30 m structurehp: 475 targetrange: 22.50 km tech: 2 totaltraintime: 23d 22h 40m 30s turrets: 3 variations: '{{Ship|Stiletto}},{{Ship|Slasher}}' volume: 17400 warpspeed: 5 AU/s warptime: 4.8 s source_url: https://wiki.eveuniversity.org/Claw tech_level: Tech 2 title: Claw type_id: 11196 validation_score: 1.0 --- Claw
## Summary
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer). All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
## Skills
Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
## Patch History
## Notes
You can write additional notes for Claw here.