--- esi_data: fitting_stats: cpu_output: 150 high_slots: 3 low_slots: 4 med_slots: 3 powergrid_output: 36 rig_slots: 2 group: Interceptor hull_stats: hp_armor: 550 hp_shield: 325 hp_structure: 425 name: Malediction race: Unknown skill_requirements: - level: 5 skill_id: 3331 - level: 1 skill_id: 12092 type_id: 11186 velocity: 470 image: /11186.png last_updated: '2026-04-19T17:59:43.626965' source: eve-university source_stats: armorem: 50 armorexp: 30 armorhp: 550 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: 'Amarr Frigate bonuses (per skill level):
5% bonus to Rocket Launcher rate of fire
4% bonus to all armor resistances
''''''Interceptors bonuses (per skill level):''''''
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
''''''Role Bonus:''''''
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration
60% bonus to warp speed and warp acceleration' capacitor: 355 GJ cargohold: "98 m\xB3" class: Interceptor cpu: 150 dronebay: '' externallinks: '' faction: Amarr Empire grouping: Interceptors highlights1: Fast Target Locking Time highs: 3 hulltype: Executioner Class inertia: 3.05 info: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. launchers: 3 lows: 4 mass: 1140000 maxlockedtargets: 5 maxvelocity: 470 mediums: 3 powergrid: 36 quote: They think size is a strength, show them it is a curse. quote_attribution: King Khanid II reqskills: '* {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}}' scanres: 900 mm sensortype: RADAR sensorvalue: 12 points shieldem: 0 shieldexp: 60 shieldhp: 325 shieldkin: 40 shieldtherm: 20 shipid: 11186 shipimg: Malediction.jpg shipname: Malediction sigradius: 33 m structurehp: 425 targetrange: 31.5 km tech: 2 totaltraintime: 23d 22h 40m 30s turrets: 3 variations: '{{Ship|Executioner}}, {{Ship|Crusader}}' volume: 28100 warpspeed: 5 AU/s warptime: 4.82 s source_url: https://wiki.eveuniversity.org/Malediction title: Malediction type_id: 11186 validation_score: 1.0 --- Malediction
## Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances. The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors. The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit. ## Skills Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here. ## Tactics No sub-article about Malediction roles or piloting tactics. You can write them here. ## Notes You can write additional notes for Malediction here. ## Patch History