--- esi_data: fitting_stats: cpu_output: 400 high_slots: 4 low_slots: 6 med_slots: 4 powergrid_output: 1250 rig_slots: 2 group: Heavy Assault Cruiser hull_stats: hp_armor: 3450 hp_shield: 850 hp_structure: 2200 name: Ikitursa race: Unknown skill_requirements: - level: 5 skill_id: 47868 - level: 1 skill_id: 16591 type_id: 52252 velocity: 220 faction: Triglavian Collective faction_group: Pirate image: /52252.png last_updated: '2026-04-21T01:02:15.813077' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 65 armorhp: 3450 armorkin: 25 armortherm: 75 bandwidth: 50 Mbit/sec bonuses: "'''Heavy Assault Cruisers bonuses (per skill level):'''
\n20% bonus\ \ to Heavy Entropic Disintegrator maximum damage multiplier bonus
\n7.5% bonus\ \ to Heavy Entropic Disintegrator maximum range
\n'''Precursor Cruiser bonuses\ \ (per skill level):'''
\n5% bonus to Heavy Entropic Disintegrator damage
\n\ 5% bonus to Heavy Entropic Disintegrator tracking speed
\n'''Role Bonus:'''
\n\ 50% reduction in Microwarpdrive signature radius penalty
\n\u2022 Can fit Assault\ \ Damage Controls
\n50% reduced Energy Neutralizer capacitor need
\n50%\ \ reduced Remote Armor Repairer capacitor need
\n50% reduced Smart Bomb capacitor\ \ need
\n100% bonus to Remote Armor Repairer range" capacitor: 1,650 GJ caption: Ikitursa cargohold: "550 m\xB3" class: Cruiser cpu: 400 dronebay: "75 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Triglavian Collective grouping: Heavy Assault Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 4 hulltype: Vedmak Class inertia: 0.64 info: "Using the Triglavian ''[[Vedmak]]''-class cruiser as a basis, the designers\ \ of the Ikitursa have fashioned a powerful heavy assault cruiser from the already\ \ potent core design. The Ikitursa has been adapted for capsuleer service using\ \ systems based on the venerable ''[[Eagle]]''-class heavy assault cruiser and\ \ has the powerful defenses and hard striking power one would expect of such a\ \ vessel wielding heavy entropic disintegrators.\n\nAs a heavy assault cruiser,\ \ the Ikitursa can use an assault damage control for enhanced defense and benefits\ \ from increased entropic disintegrator range and damage, while its Triglavian\ \ core systems give it advantages in the use of energy neutralizer and pulse weapons,\ \ as well as remote armor repairers.\n\n''\"We can confirm that Ishukone's propriety\ \ Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion\ \ of the Vedmak design to a heavy assault configuration. The basic technology\ \ allowing for damage resistance spiking will function on command and microwarpdrive\ \ bloom is reduced using the standard techniques. We did attempt to improve shield\ \ systems on Compact 2 but overtuning the thermo-kinetic shielding caused a singularity\ \ instability alert and the experiment was aborted. Recommend further research\ \ and experimentation in an isolated test location.\"'' \u2013 excerpt from report\ \ to Caldari Navy Design Bureau 47 from Ishukone Corporation" launchers: 0 lows: 6 mass: 11900000 maxlockedtargets: 7 maxvelocity: 220 mediums: 4 powergrid: 1250 quote: Their Flow is similar to our Way, if it were bereft of honor, duty, and loyalty. quote_attribution: Chairman Akimaka Saraki race: Triglavian Collective reqskills: '* {{RequiredSkill|Precursor Cruiser|V}} ** {{RequiredSkill|Precursor Destroyer|III}} *** {{RequiredSkill|Precursor Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} ** {{RequiredSkill|Spaceship Command|IV}} * {{RequiredSkill|Heavy Assault Cruisers|I}} ** {{RequiredSkill|Energy Grid Upgrades|V}} *** {{RequiredSkill|Power Grid Management|II}} *** {{RequiredSkill|Science|I}} ** {{RequiredSkill|Weapon Upgrades|V}} *** {{RequiredSkill|Gunnery|II}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Capacitor Management|IV}} *** {{RequiredSkill|Power Grid Management|III}}' scanres: 300 mm sensortype: RADAR sensorvalue: 22 points shieldem: 0 shieldexp: 85 shieldhp: 850 shieldkin: 40 shieldtherm: 50 shipid: 52252 shipimg: Ikitursa.jpg shipname: Ikitursa sigradius: 120 m structurehp: 2200 targetrange: 65.00 km tech: 2 totaltraintime: 63d 9h 37m 40s turrets: 1 variations: '{{ship|Vedmak}}' volume: 118000 warpspeed: 4.0 AU/s warptime: 10.56 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Ikitursa tech_level: Tech 2 title: Ikitursa type_id: 52252 validation_score: 1.0 --- Ikitursa
## Summary
The Ikitursa is the Triglavian Heavy Assault Cruiser (HAC). It is a Vedmak, which was modified by empires expressly to combat the incoming Triglavian Invasion by giving it both extreme resistance to hostile Disintegrators and a lengthened damage ramp to allow it to burn down even the toughest targets. However, these modifications make it behave very little like a Vedmak: it is much slower, much more heavily armored and protected by the mighty Assault Damage Control, and very much able to take a straight fight and win by outlasting its opponent while slowly incinerating them with its increasingly inevitable damage ramp. For these reasons, the Ikitursa was an extremely dominant force in the former Abyssal PVP Arenas, and was one of the terrors of Wormhole Space and any and all Capital ships. However, the Ikitursa was not treated kindly by the end of the Invasion and the creation of Pochven: as a T2 Triglavian ship, the Ikitursa is manufactured using materials salvaged from destroyed Triglavian NPC ships. And with the end of the Invasion, these materials became in very short supply, and the Ikitursa has become prohibitively expensive to build, buy, and field. Like all Triglavian combat ships, the Ikitursa uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 60 shots, or about four minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. The Ikitursa's extended damage ramp makes it far more devastating than other Triglavian ships if allowed to ramp, but also far more affected by disruption to the ramp.
## Skills
Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.
## Tactics
No sub-article about Ikitursa roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Ikitursa here. ## Patch history