--- esi_data: fitting_stats: cpu_output: 475 high_slots: 7 low_slots: 5 med_slots: 5 powergrid_output: 1300 rig_slots: 2 group: Command Ship hull_stats: hp_armor: 3600 hp_shield: 4500 hp_structure: 3700 name: Sleipnir race: Unknown skill_requirements: - level: 5 skill_id: 33098 - level: 1 skill_id: 23950 type_id: 22444 velocity: 165 image: /22444.png last_updated: '2026-04-19T22:23:15.583357' source: eve-university source_stats: armorem: 90 armorexp: 10 armorhp: 3600 armorkin: 25 armortherm: 67.5 bandwidth: 25 Mbit/sec bonuses: "Command Ships bonuses (per skill level):
\n10% bonus to Medium\ \ Projectile Turret damage
\n10% bonus to Medium Projectile Turret falloff
\n\ 4% bonus to Shield Command and Skirmish Command burst strength and duration
\n\ Minmatar Battlecruiser bonuses (per skill level):
\n10% bonus to Medium\ \ Projectile Turret damage
\n7.5% bonus to Shield Booster amount
Role\ \ Bonus:
\n\u2022 Can use 2 Command Burst modules
\n50% bonus to\ \ Command Burst area of effect range" capacitor: 2,625 GJ cargohold: "475 m\xB3" class: Command Ship cpu: 475 dronebay: "25 m\xB3" extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Command Ships highlights1: Can Use Command Burst modules highlights2: High Amount of High Slots highlights3: '' highlights4: '' highs: 7 hulltype: Hurricane Class inertia: 0.704 info: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. launchers: 2 lows: 5 mass: 12800000 maxlockedtargets: 7 maxvelocity: 165 mediums: 5 powergrid: 1300 quote: Each tribe is the limb of a single beast, and no enemy can escape its reach. quote_attribution: CEO Egbendik Skegnagenvallur reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|V}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Minmatar Cruiser|III}} *** {{RequiredSkill|Spaceship Command|II}} *** {{RequiredSkill|Minmatar Destroyer|III}} **** {{RequiredSkill|Minmatar Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Command Ships|I}} ** {{RequiredSkill|Command Burst Specialist|IV}} *** {{RequiredSkill|Leadership|V}} ** {{RequiredSkill|Wing Command|IV}} *** {{RequiredSkill|Leadership|V}} ** {{RequiredSkill|Spaceship Command|V}}' scanres: 264 mm sensortype: LADAR sensorvalue: 20 points shieldem: 75 shieldexp: 50 shieldhp: 4500 shieldkin: 40 shieldtherm: 60 shipid: 22444 shipimg: Sleipnir.jpg shipname: Sleipnir sigradius: 240 m structurehp: 3700 targetrange: 70.00 km tech: 2 totaltraintime: 104d 20h 51m 23s ? turrets: 5 variations: '{{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}' volume: 216000 warpspeed: 3.5 AU/s warptime: 12.49 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Sleipnir title: Sleipnir type_id: 22444 validation_score: 1.0 --- Sleipnir
## Summary
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting. At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship. However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. ## Skills As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). Pilots should also be familiar and practised with the mechanics of Command Bursts. ## Tactics No sub-article about Sleipnir roles or piloting tactics. You can write them here. ## Notes The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki. ## Patch history