--- esi_data: fitting_stats: cpu_output: 240 high_slots: 2 low_slots: 7 med_slots: 2 powergrid_output: 330 rig_slots: 2 group: Deep Space Transport hull_stats: hp_armor: 4300 hp_shield: 2000 hp_structure: 4500 name: Impel race: Unknown skill_requirements: - level: 5 skill_id: 3343 - level: 1 skill_id: 19719 type_id: 12753 velocity: 90 faction: Amarr Empire faction_group: Empire image: /12753.png last_updated: '2026-04-20T03:29:02.175604' ship_class: Deep Space Transport source: eve-university source_stats: armorem: 50 armorexp: 80 armorhp: 4300 armorkin: 62.5 armortherm: 35 bandwidth: '' bonuses: 'Amarr Hauler bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to ship max velocity
''''''Transport Ships bonuses (per skill level):''''''
5% bonus to fleet hangar capacity
4% bonus to all armor resistances
''''''Role Bonus:''''''
2+ bonus to ship warp core strength
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue
' capacitor: 3,500 GJ cargohold: "3,100 m\xB3" class: Deep Space Transport cpu: 240 dronebay: '' externallinks: '' extrahold: "50,000 m\xB3" extraholdtype: Fleet Hangar faction: Amarr Empire grouping: Transport Ships highlights1: "50,000 m\xB3 Fleet Hangar" highlights2: High Amount of Low Slots highs: 2 hulltype: Bestower Class inertia: 1 info: Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. launchers: 2 lows: 7 mass: 19500000 maxlockedtargets: 3 maxvelocity: 90 mediums: 2 powergrid: 330 quote: Though perilous, I served. Though beset, I persevered. Though denied, I believed. quote_attribution: The Scriptures, Prophet Kuria 12:18 reqskills: '*{{RequiredSkill|Amarr Hauler|V}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Transport Ships|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Industry|V}}' scanres: 205 mm sensortype: RADAR sensorvalue: 16 points shieldem: 0 shieldexp: 87.5 shieldhp: 2000 shieldkin: 70 shieldtherm: 20 shipid: 12753 shipimg: Impel.jpg shipname: Impel sigradius: 160 m structurehp: 4500 targetrange: 45 km tech: 2 totaltraintime: 29d 20h 23m 20s turrets: 0 variations: '{{Ship|Bestower}}' volume: 400000 warpspeed: 3.5 AU/s warptime: 27.03 s source_url: https://wiki.eveuniversity.org/Impel tech_level: Tech 2 title: Impel type_id: 12753 validation_score: 1.0 --- Impel
## Summary
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
## Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Impel here. ## Patch History