--- esi_data: fitting_stats: cpu_output: 168 high_slots: 8 low_slots: 3 med_slots: 2 powergrid_output: 85 rig_slots: 3 group: Destroyer hull_stats: hp_armor: 900 hp_shield: 700 hp_structure: 800 name: Coercer race: Unknown skill_requirements: - level: 1 skill_id: 33091 type_id: 16236 velocity: 255 image: /16236.png last_updated: '2026-04-19T19:05:44.794691' source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 900 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: Amarr Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret tracking speed
10% reduction in Small Energy Turret activation cost
Role Bonus:
50% bonus to Small Energy Turret optimal range
capacitor: 700 GJ cargohold: "375 m\xB3" class: Destroyer cpu: 168 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Standard Destroyers highlights1: High Amount of High Slots highlights2: '' highlights3: '' highlights4: '' highs: 8 hulltype: Coercer Class inertia: 2.77 info: Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. launchers: 0 lows: 3 mass: 1650000 maxlockedtargets: 6 maxvelocity: 255 mediums: 2 powergrid: 85 quote: Faith is your fire and with it, burn away his evil. quote_attribution: The Scriptures, Amarr Askura 10:3 reqskills: '*{{RequiredSkill|Amarr Destroyer|I}} ** {{RequiredSkill|Amarr Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}}' scanres: 525 mm sensortype: RADAR sensorvalue: 10 points shieldem: 0 shieldexp: 50 shieldhp: 700 shieldkin: 40 shieldtherm: 20 shipid: 16236 shipimg: Coercer.jpg shipname: Coercer sigradius: 62 m structurehp: 800 targetrange: 30.00 km tech: '' totaltraintime: 9h 18m 20s turrets: 8 variations: '{{Ship|Coercer Navy Issue}}, {{Ship|Heretic}}' volume: 47000 warpspeed: 4.5 AU/s warptime: 6.34 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Coercer title: Coercer type_id: 16236 validation_score: 1.0 --- Coercer
## Summary
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS. ## Skills Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable. ## Tactics No sub-article about Coercer roles or piloting tactics. You can write them here. ## Notes You can add notes here.