--- esi_data: fitting_stats: cpu_output: 177 high_slots: 7 low_slots: 3 med_slots: 3 powergrid_output: 62 rig_slots: 3 group: Destroyer hull_stats: hp_armor: 1125 hp_shield: 1200 hp_structure: 1125 name: Thrasher Fleet Issue race: Unknown skill_requirements: - level: 2 skill_id: 33094 type_id: 73794 velocity: 293 faction: Minmatar Republic faction_group: Empire image: /73794.png last_updated: '2026-04-21T01:20:09.327415' ship_class: Destroyer source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 1125 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: '''''''Minmatar Destroyer bonuses (per skill level):''''''
5% bonus to Small Projectile Turret damage
5% bonus to Small Projectile Turret rate of fire
15% reduction in Microwarpdrive signature radius penalty
''''''Role Bonus:''''''
50% bonus to Small Projectile Turret optimal range and falloff
' capacitor: 550 GJ cargohold: "400 m\xB3" class: Destroyer cpu: 177 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Faction Destroyers highlights1: High amount of High Slots highlights2: '' highlights3: '' highlights4: '' highs: 7 hulltype: Thrasher Class inertia: 2.75 info: 'The Republic Fleet''s requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.' launchers: 1 lows: 3 mass: 1600000 maxlockedtargets: 6 maxvelocity: 293 mediums: 3 powergrid: 62 quote: Faith is for those who cannot prove their convictions hold true. quote_attribution: Hetman General Kanth Filmir reqskills: '*{{RequiredSkill|Minmatar Destroyer|II}} ** {{RequiredSkill|Minmatar Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}}' scanres: 550 mm sensortype: LADAR sensorvalue: 10 points shieldem: 0 shieldexp: 50 shieldhp: 1200 shieldkin: 40 shieldtherm: 20 shipid: 73794 shipimg: Thrasher Fleet Issue.jpg shipname: Thrasher Fleet Issue sigradius: 56 m structurehp: 1125 targetrange: 30 km tech: F totaltraintime: turrets: 6 variations: '{{Ship|Thrasher}}, {{Ship|Sabre}}' volume: 43000 warpspeed: 4.5 AU/s warptime: 6.21 wikireferences: '' source_url: https://wiki.eveuniversity.org/Thrasher Fleet Issue tech_level: Faction title: Thrasher Fleet Issue type_id: 73794 validation_score: 1.0 --- Thrasher Fleet Issue
## Summary
The Thrasher Fleet Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP. The Thrasher Fleet Issue sets itself apart from the T1 Thrasher with new bonuses to rate of fire and MWD signature bloom.
## Skills
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
## Tactics
No sub-article about roles or piloting tactics. You can write them here.
## Notes
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