---
esi_data:
fitting_stats:
cpu_output: 410
high_slots: 7
low_slots: 6
med_slots: 5
powergrid_output: 1625
rig_slots: 3
group: Combat Battlecruiser
hull_stats:
hp_armor: 7875
hp_shield: 4500
hp_structure: 6750
name: Harbinger Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 33095
type_id: 33155
velocity: 175
faction: Amarr Empire
faction_group: Empire
image: /33155.png
last_updated: '2026-04-20T03:26:44.587270'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 20
armorhp: 7875
armorkin: 25
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: "Amarr Battlecruiser bonuses (per skill level):
\n7.5% bonus\
\ to Medium Energy Turret tracking speed
\n10% bonus to Medium Energy Turret\
\ damage
\n10% bonus to Medium Energy Turret activation cost
\nRole Bonus:
\n\
\u2022 Can fit Warfare Link modules
\n25% bonus to Medium Energy Turret\
\ optimal range and falloff"
capacitor: 3,500 GJ
cargohold: 375{{m3}}
class: Combat Battlecruiser
cpu: 410
dronebay: "75 m\xB3"
externallinks: ''
faction: Amarr Empire
grouping: Faction Battlecruisers
highlights1: Can use Command Burst module
highlights2: High Amount of High Slots
highs: 7
hulltype: Harbinger Class
inertia: 0.52
info: While the Harbinger is a formidable vessel on its own, recent reports have
raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet
tactic doctrines. Working hard to correct this problem, Imperial engineers came
up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced
resilience and an advanced medium slot configuration layout, the Harbinger Navy
Issue is a radical change over its predecessor, capable of astounding performance
in a much wider spectrum of engagements.
launchers: 0
lows: 6
mass: 15500000
maxlockedtargets: 7
maxvelocity: 175
mediums: 5
powergrid: 1625
quote: God is the only true judge, we just expedite court dates.
quote_attribution: Unknown Amarr Soldier
reqskills: '*{{RequiredSkill|Amarr Battlecruiser|II}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}'
scanres: 210 mm
sensortype: RADAR
sensorvalue: 21 points
shieldem: 0
shieldexp: 50
shieldhp: 4500
shieldkin: 40
shieldtherm: 20
shipid: 33155
shipimg: Harbinger Navy Issue.jpg
shipname: Harbinger Navy Issue
sigradius: 270 m
structurehp: 6750
targetrange: 70 km
tech: F
totaltraintime: 2d 1h 9m 40s
turrets: 6
variations: '{{Ship|Absolution}},{{Ship|Harbinger}}'
volume: 234000
warpspeed: 3.5 AU/s
warptime: 11.17 s
source_url: https://wiki.eveuniversity.org/Harbinger Navy Issue
tech_level: Faction
title: Harbinger Navy Issue
type_id: 33155
validation_score: 1.0
---