--- esi_data: fitting_stats: cpu_output: 165 high_slots: 3 low_slots: 2 med_slots: 5 powergrid_output: 37 rig_slots: 3 group: Frigate hull_stats: hp_armor: 550 hp_shield: 725 hp_structure: 600 name: Caldari Navy Hookbill race: Unknown skill_requirements: - level: 2 skill_id: 3330 type_id: 17619 velocity: 360 faction: Caldari State faction_group: Empire image: /17619.png last_updated: '2026-04-20T03:17:25.876480' ship_class: Frigate source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 550 armorkin: 25 armortherm: 45 bandwidth: '' bonuses: Caldari Frigate bonuses (per skill level):
25% bonus to kinetic Light Missile and Rocket damage
20% bonus to EM, explosive, thermal Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity
capacitor: 300 GJ cargohold: "140 m\xB3" class: Frigate cpu: 165 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Faction Frigates highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 3 hulltype: Caldari Navy Hookbill Class inertia: 3.3 info: Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. launchers: 3 lows: 2 mass: 1081000 maxlockedtargets: 5 maxvelocity: 360 mediums: 5 powergrid: 37 quote: It may not be Navy's prettiest, but it looks a darn sight better than the wrecks it leaves behind. quote_attribution: Unknown Caldari pilot reqskills: '*{{RequiredSkill|Caldari Frigate|II}} ** {{RequiredSkill|Spaceship Command|I}}' scanres: 600 mm sensortype: Gravimetric sensorvalue: 13 points shieldem: 0 shieldexp: 50 shieldhp: 725 shieldkin: 40 shieldtherm: 20 shipid: 17619 shipimg: Caldari Navy Hookbill.jpg shipname: Caldari Navy Hookbill sigradius: 40 m structurehp: 600 targetrange: 45.00 km tech: F totaltraintime: 1h 42m 40s turrets: 0 variations: none volume: 16500 warpspeed: 5 AU/s warptime: 4.95 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Caldari Navy Hookbill tech_level: Faction title: Caldari Navy Hookbill type_id: 17619 validation_score: 1.0 --- Caldari Navy Hookbill
## Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.
## Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.
## Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a Dramiel within killing range, something few ships are capable of. The five mid slots of the Hookbill also allow for a "dual prop" setup that's popular among those who like tackle but wish they could do damage too. Most tackle ships have to use their MWD to get in close and simply accept that their speed with drop dramatically when they get into close-range and the enemy's warp scrambler turns their MWD off, or they can use an afterburner which will stay on under scram but trade speed for it making it less likely to land the tackle in the first place. By using the wide array of mid slots to fit both an afterburner and an MWD, a dual prop Hookbill doesn't need to make that choice: the MWD is used to run the target down and land the tackle, and when that gets shut off by the enemy warp scrambler they can turn the afterburner on and keep up transversal speed to make it harder for the target to shake them off.
## Notes
You can write additional notes for Caldari Navy Hookbill here.