--- esi_data: fitting_stats: cpu_output: 170 high_slots: 4 low_slots: 3 med_slots: 4 powergrid_output: 50 rig_slots: 2 group: Assault Frigate hull_stats: hp_armor: 809 hp_shield: 457 hp_structure: 1019 name: Ishkur race: Unknown skill_requirements: - level: 5 skill_id: 3328 - level: 1 skill_id: 12095 type_id: 12042 velocity: 308 faction: Gallente Federation faction_group: Empire image: /12042.png last_updated: '2026-04-21T01:03:14.033281' ship_class: Assault Frigate source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 809 armorkin: 83.75 armortherm: 67.5 bandwidth: 25 Mbit/sec bonuses: "Assault Frigates bonuses (per skill level):
\n10% bonus to Small\ \ Hybrid Turret optimal range
\n7.5% bonus to armor repair amount
\n'''Gallente\ \ Frigate bonuses (per skill level):'''
\n5% bonus to Small Hybrid Turret damage
\n\ 10% bonus to Drone hitpoints
\n'''Role Bonus:'''
\n50% reduction in Microwarpdrive\ \ signature radius penalty
\n\u2022 Can fit Assault Damage Controls" capacitor: 406 GJ cargohold: "165 m\xB3" class: Assault Frigate cpu: 170 dronebay: "50 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Gallente Federation forumlinks: '' grouping: Assault Frigates highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 4 hulltype: Incursus Class inertia: 3.868 info: 'Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.' launchers: 0 lows: 3 mass: 1094400 maxlockedtargets: 6 maxvelocity: 308 mediums: 4 powergrid: 50 quote: Blast smarter, not harder. quote_attribution: CreoDron marketing reqskills: '*{{RequiredSkill|Gallente Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Assault Frigates|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Power Grid Management|V}} ** {{RequiredSkill|Mechanics|V}}' scanres: 550 mm sensortype: Magnetometric sensorvalue: 12 points shieldem: 0 shieldexp: 50 shieldhp: 457 shieldkin: 85 shieldtherm: 60 shipid: 12042 shipimg: Ishkur.jpg shipname: Ishkur sigradius: 39 m structurehp: 1019 targetrange: 47.50 km tech: 2 totaltraintime: 23d 21h 53m 20s turrets: 3 variations: '{{Ship|Enyo}}, {{Ship|Incursus}}' volume: 29500 warpspeed: 5.0 AU/s warptime: 6.52 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Ishkur tech_level: Tech 2 title: Ishkur type_id: 12042 validation_score: 1.0 --- Ishkur
## Summary
The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. While it does not have the tracking bonus of the Tristan, it has received the repair bonus of the Incursus in the Uprising expansion, making the comparison especially apt. Like those hulls, the Ishkur is quite flexible, being able to fit both railguns and blasters, and it functions just as well in PvE as in PvP. It can function as either a kiter or agile brawler depending on the fit. Its main weakness is its slow speed, as well as a tendency to have an explosive resist hole. The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets and giving you space for backup/redundant drones. These bonuses mean you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiting range with T2 Null S ammo loaded in blasters. The range bonus makes the hull viable in a sniper fleet, or gives it potential to compete with a scram kiter using a blaster and brawler loadout. The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.
## Skills
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too! It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring: Drones V Drone Interfacing IV Light Drone Operation V At least one Racial Drone Specialisation III Drone Avionics V Drone Navigation III Drone Durability III T2 Hybrids are also suggested: Gunnery V Small Hybrid Turret V Railgun/Blaster Specialisation III Support skills, such as Sharpshooter and Trajectory Analysis are vital, and the damage/RoF DPS support skills will also be of help. And a T2 tank is vital - suggesting armor: Hull Upgrades IV Repair Systems III or Armor Layering III (Active or Passive, respectively) EM Armor Compensation and Explosive Armor Compensation Armor Rigging III (to reduce the speed penalties of an already slow ship). Consider Navigation support skills as part of your defenses, especially in PvE.
## Tactics
No sub-article about Ishkur roles or piloting tactics. You can write them here.
## Notes
In ancient Mesopotamian religion, Ishkur was a god of rain, storms, and thunder. ## Patch History