--- esi_data: fitting_stats: cpu_output: 750 high_slots: 5 low_slots: 5 med_slots: 8 powergrid_output: 9500 rig_slots: 3 group: Battleship hull_stats: hp_armor: 6050 hp_shield: 7700 hp_structure: 7150 name: Scorpion race: Unknown skill_requirements: - level: 1 skill_id: 3338 type_id: 640 velocity: 94 faction: Caldari State faction_group: Empire image: /640.png last_updated: '2026-04-20T03:42:58.884500' ship_class: Battleship source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 6050 armorkin: 25 armortherm: 45 bandwidth: 75 Mbit/sec bonuses: 'Caldari Battleship bonuses (per skill level):
15% bonus to ECM Target Jammer and ECM Burst Jammer strength
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff
''''''Role Bonus:''''''
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints' capacitor: 5,500 GJ cargohold: "690 m\xB3" class: Battleship cpu: 750 dronebay: "75 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Standard Battleships highlights1: High Amount of Medium Slots highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Scorpion Class inertia: 0.116 info: The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. launchers: 4 lows: 5 mass: 103600000 maxlockedtargets: 7 maxvelocity: 94 mediums: 8 powergrid: 9500 quote: Truth is like venom to the dishonorable mind. quote_attribution: CEO Alakoni Ishanoya reqskills: '*{{RequiredSkill|Caldari Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Caldari Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Caldari Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Caldari Destroyer|III}} ***** {{RequiredSkill|Caldari Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}}' scanres: 143 mm sensortype: Gravimetric sensorvalue: 24 points shieldem: 0 shieldexp: 50 shieldhp: 7700 shieldkin: 40 shieldtherm: 20 shipid: 640 shipimg: Scorpion.jpg shipname: Scorpion sigradius: 480 m structurehp: 7150 targetrange: 108.00 km tech: '' totaltraintime: 3d 20h 55m 10s turrets: 4 variations: '{{Ship|Widow}},
{{Ship|Scorpion Navy Issue}},
{{Ship|Rattlesnake}}' volume: 468000 warpspeed: 3 AU/s warptime: 16.66 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Scorpion tech_level: Tech 1 title: Scorpion type_id: 640 validation_score: 1.0 --- Scorpion
## Summary
The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. The Scorpion is the final entry in the Caldari line of ECM ships after the Griffin and Blackbird.
## Skills
Caldari Battleship to at least IV to take advantage of the massive strength and range bonuses to your jammers. Electronic Warfare to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. Frequency Modulation, Long Distance Jamming, and Signal Dispersion to at least IV to boost the strength and range of your jammers. All the skill to field a full tech 2 armor or shield tank to boost your survivability. Heavy Missiles, Cruise Missiles, or Torpedoes are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train Capacitor Emission Systems to level 5 to fit tech 2 large neuts.
## Tactics
There are two ways to fit the Scorpion. The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank. The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.
## Notes
You can add notes here. ## Patch History