--- esi_data: fitting_stats: cpu_output: 640 high_slots: 7 low_slots: 7 med_slots: 5 powergrid_output: 12500 rig_slots: 3 group: Battleship hull_stats: hp_armor: 6600 hp_shield: 7150 hp_structure: 6600 name: Typhoon race: Unknown skill_requirements: - level: 1 skill_id: 3337 type_id: 644 velocity: 130 faction: Minmatar Republic faction_group: Empire image: /644.png last_updated: '2026-04-20T03:47:36.444370' ship_class: Battleship source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 6600 armorkin: 25 armortherm: 35 bandwidth: 100 Mbit/sec bonuses: 'Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
7.5% bonus to Cruise Missile and Torpedo explosion velocity
''''''Role Bonus:''''''
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints' capacitor: 5,400 GJ cargohold: "780 m\xB3" class: Battleship cpu: 640 dronebay: "125 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Standard Battleships highlights1: High Amount of High Slots highlights2: High Amount of Low Slots highlights3: '' highlights4: '' highs: 7 hulltype: Typhoon Class inertia: 0.11 info: Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. launchers: 6 lows: 7 mass: 100600000 maxlockedtargets: 7 maxvelocity: 130 mediums: 5 powergrid: 12500 quote: We cannot be limited to a single path, nor a single doctrine. quote_attribution: CEO Egbendik Skegnagennvallur reqskills: '*{{RequiredSkill|Minmatar Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Minmatar Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Minmatar Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Minmatar Destroyer|III}} ***** {{RequiredSkill|Minmatar Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}}' scanres: 150 mm sensortype: LADAR sensorvalue: 19 points shieldem: 0 shieldexp: 50 shieldhp: 7150 shieldkin: 40 shieldtherm: 20 shipid: 644 shipimg: Typhoon.jpg shipname: Typhoon sigradius: 330 m structurehp: 6600 targetrange: 82.50 km tech: '' totaltraintime: 3d 20h 55m 10s turrets: 6 variations: '{{Ship|Panther}},
{{Ship|Typhoon Fleet Issue}}' volume: 414000 warpspeed: 3 AU/s warptime: 15.34 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Typhoon tech_level: Tech 1 title: Typhoon type_id: 644 validation_score: 1.0 --- Typhoon
## Summary
The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked. The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor. In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite. The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.
## Skills
As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.
## Notes
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
## Patch History
## See Also
Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)