--- esi_data: fitting_stats: cpu_output: 550 high_slots: 7 low_slots: 5 med_slots: 5 powergrid_output: 1100 rig_slots: 3 group: Combat Battlecruiser hull_stats: hp_armor: 3750 hp_shield: 5250 hp_structure: 3750 name: Cyclone race: Unknown skill_requirements: - level: 1 skill_id: 33098 type_id: 16231 velocity: 180 image: /16231.png last_updated: '2026-04-19T17:50:07.724457' source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 3750 armorkin: 25 armortherm: 35 bandwidth: 50 bonuses: "Minmatar Battlecruiser bonuses (per skill level):
\n7.5% bonus\ \ to Heavy Missile and Heavy Assault Missile Launcher rate of fire
\n7.5% bonus\ \ to Shield Booster amount
\n'''Role Bonus:'''
\n\u2022 Can use one\ \ Command Burst module
\n25% bonus to Missile velocity
\n50% bonus to Command\ \ Burst area of effect range" capacitor: 2900 cargohold: 450 class: Combat Battlecruiser cpu: 550 dronebay: 50 externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Standard Battlecruisers highlights1: Can use Command Burst module highlights2: High Amount of High Slots highlights3: '' highlights4: '' highs: 7 hulltype: Cyclone Class inertia: 0.68 info: The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. launchers: 5 lows: 5 mass: 12400000 maxlockedtargets: 6 maxvelocity: 180 mediums: 5 powergrid: 1100 quote: We can be the light in the storm, and lead our people through it. quote_attribution: Sebiestor Anur-Chief Karin Midular reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Minmatar Cruiser|III}} *** {{RequiredSkill|Spaceship Command|II}} *** {{RequiredSkill|Minmatar Destroyer|III}} **** {{RequiredSkill|Minmatar Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}}' scanres: 220 sensortype: LADAR sensorvalue: 17 shieldem: 0 shieldexp: 50 shieldhp: 5250 shieldkin: 40 shieldtherm: 20 shipid: 16231 shipimg: Cyclone.jpg shipname: Cyclone sigradius: 250 structurehp: 3750 targetrange: 50 tech: '' totaltraintime: 1211640 turrets: 2 variations: '{{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}}' volume: 216000 warpspeed: 3.5 warptime: 11.69 wikireferences: '' source_url: https://wiki.eveuniversity.org/Cyclone title: Cyclone type_id: 16231 validation_score: 1.0 --- Cyclone
## Summary
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead. ## Skills Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended. ## Tactics No sub-article about roles or piloting tactics. You can write them here. ## Notes You can add notes here. ## Patch History