--- esi_data: fitting_stats: cpu_output: 420 high_slots: 8 low_slots: 6 med_slots: 4 powergrid_output: 1380 rig_slots: 3 group: Combat Battlecruiser hull_stats: hp_armor: 6750 hp_shield: 6750 hp_structure: 5250 name: Hurricane Fleet Issue race: Unknown skill_requirements: - level: 2 skill_id: 33098 type_id: 33157 velocity: 185 faction: Minmatar Republic faction_group: Empire image: /33157.png last_updated: '2026-04-20T03:27:55.456695' ship_class: Combat Battlecruiser source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 6750 armorkin: 25 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: "Minmatar Battlecruiser bonuses (per skill level):
10% bonus\ \ to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret\ \ tracking speed
Role Bonus:
\u2022 Can use one Command Burst\ \ module
50% bonus to Command Burst area of effect range
25% bonus to Medium\ \ Projectile Turret optimal range and falloff
" capacitor: 2,300 GJ cargohold: "425 m\xB3" class: Combat Battlecruiser cpu: 420 dronebay: "50 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Faction Battlecruisers highlights1: Can use Command Burst module highlights2: '' highlights3: '' highlights4: '' highs: 8 hulltype: Hurricane Class inertia: 0.61 info: In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. launchers: 3 lows: 6 mass: 12800000 maxlockedtargets: 6 maxvelocity: 185 mediums: 4 powergrid: 1380 quote: Let them try to curtail our prowess. Envy makes for a poor shield. quote_attribution: Brutor Chief Wkumi Pol reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Minmatar Cruiser|III}} *** {{RequiredSkill|Spaceship Command|II}} *** {{RequiredSkill|Minmatar Destroyer|III}} **** {{RequiredSkill|Minmatar Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}}' scanres: 220 mm sensortype: LADAR sensorvalue: 20 points shieldem: 0 shieldexp: 50 shieldhp: 6750 shieldkin: 40 shieldtherm: 20 shipid: 33157 shipimg: Hurricane Fleet Issue.jpg shipname: Hurricane Fleet Issue sigradius: 250 m structurehp: 5250 targetrange: 65.00 km tech: F totaltraintime: 2d 1h 9m 40s turrets: 6 variations: '{{Ship|Sleipnir}},{{Ship|Hurricane}}' volume: 216000 warpspeed: 3.5 AU/s warptime: 10.82 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Hurricane Fleet Issue tech_level: Faction title: Hurricane Fleet Issue type_id: 33157 validation_score: 1.0 --- Hurricane Fleet Issue
## Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
## Skills
Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill. Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible. The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
## Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
## Notes
No notes for the Hurricane Fleet Issue. ## Patch History