--- esi_data: fitting_stats: cpu_output: 450 high_slots: 5 low_slots: 4 med_slots: 6 powergrid_output: 730 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 1800 hp_shield: 2550 hp_structure: 2100 name: Osprey Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3334 type_id: 29340 velocity: 260 faction: Caldari State faction_group: Empire image: /29340.png last_updated: '2026-04-21T01:11:16.757979' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 1800 armorkin: 25 armortherm: 45 bandwidth: 25 Mbit/sec bonuses: 'Caldari Cruiser bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage' capacitor: 1,450 GJ cargohold: "460 m\xB3" class: Cruiser cpu: 450 dronebay: "25 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Faction Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Osprey Class inertia: 0.385 info: Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before. launchers: 3 lows: 4 mass: 11780000 maxlockedtargets: 8 maxvelocity: 260 mediums: 6 powergrid: 730 quote: We remain Caldari, no matter the cost. quote_attribution: Chairman Akimaka Saraki reqskills: '* {{RequiredSkill|Caldari Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Caldari Destroyer|III}} *** {{RequiredSkill|Caldari Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 310 mm sensortype: Gravimetric sensorvalue: 19 points shieldem: 0 shieldexp: 50 shieldhp: 2550 shieldkin: 40 shieldtherm: 20 shipid: 29340 shipimg: Osprey Navy Issue.jpg shipname: Osprey Navy Issue sigradius: 115 m structurehp: 2100 targetrange: 60 km tech: F totaltraintime: 22h 29m 40s turrets: 2 variations: '{{Ship|Basilisk}},{{Ship|Osprey}}' volume: 107000 warpspeed: 4 AU/s warptime: 6.29 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Osprey Navy Issue tech_level: Faction title: Osprey Navy Issue type_id: 29340 validation_score: 1.0 --- Osprey Navy Issue
## Summary
The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
## Skills
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.
## Tactics
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
## Notes
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type. ## Patch History