--- esi_data: fitting_stats: cpu_output: 310 high_slots: 2 low_slots: 3 med_slots: 4 powergrid_output: 110 rig_slots: 2 group: Exhumer hull_stats: hp_armor: 3000 hp_shield: 4500 hp_structure: 4500 name: Hulk race: Unknown skill_requirements: - level: 1 skill_id: 22551 - level: 5 skill_id: 17940 type_id: 22544 velocity: 160 faction: Outer Ring Excavations faction_group: Independent image: /22544.png last_updated: '2026-04-21T01:01:30.689143' ship_class: Exhumer source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 3000 armorkin: 25 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: 'Mining Barge bonuses (per skill level):
3% bonus in Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range
3% reduction Ice and Gas Harvester duration
''''''Exhumers bonuses (per skill level):''''''
4% bonus to all shield resistances
6% bonus to Strip Miner yield
3% reduction in Strip Miner and Gas Harvester duration
4% reduction in Ice Harvester duration
''''''Role Bonus:''''''
25% reduction in Strip Miner and Ice Harvester activation cost
30% reduction in Ice and Gas Harvester duration
15% reduction in Strip Miner Duration
' capacitor: 625 GJ cargohold: "350 m\xB3" class: Exhumer cpu: 310 dronebay: "50 m\xB3" externallinks: '' extrahold: "11,500 m\xB3" extraholdtype: Mining faction: Outer Ring Excavations grouping: Exhumers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 2 hulltype: Covetor Class inertia: 0.6 info: 'The exhumer is the second generation of mining vessels created by ''''''ORE''''''. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk''s being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.' launchers: 0 lows: 3 mass: 15000000 maxlockedtargets: 8 maxvelocity: 160 mediums: 4 powergrid: 110 quote: Efficiency is what separates an amateur from an entrepreneur. quote_attribution: Outer Ring Prospecting CEO Obelen Cune reqskills: '* {{RequiredSkill|Exhumers|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Industry|V}} ** {{RequiredSkill|Astrogeology|V}} *** {{RequiredSkill|Science|IV}} *** {{RequiredSkill|Mining|IV}} * {{RequiredSkill|Mining Barge|V}} ** {{RequiredSkill|Astrogeology|III}} *** {{RequiredSkill|Science|IV}} *** {{RequiredSkill|Mining|IV}} ** {{RequiredSkill|Industry|V}} ** {{RequiredSkill|Mining Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}}' scanres: 660 mm sensortype: Magnetometric sensorvalue: 13 points shieldem: 0 shieldexp: 50 shieldhp: 4500 shieldkin: 40 shieldtherm: 20 shipid: 22544 shipimg: Hulk.jpg shipname: Hulk sigradius: 200 m structurehp: 4500 targetrange: 55 km tech: 2 totaltraintime: 50d 22h 47m 10s turrets: 0 variations: '{{Ship|Covetor}}' volume: 150000 warpspeed: 3.5 AU/s warptime: 12.48 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Hulk tech_level: Tech 2 title: Hulk type_id: 22544 validation_score: 1.0 --- Hulk
## Summary
The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.
## Skills
Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.
## Tactics
Due to how vulnerable and cumbersome the exhumers are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Hulk packaged in a hauler, which raises less (albeit still some) suspicion. A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them. #
## Travel Fit
The , like its T1 cousin the , has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services. Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
## Notes
You can write additional notes for Hulk here. ## Patch History