--- esi_data: fitting_stats: cpu_output: 145 high_slots: 4 low_slots: 4 med_slots: 2 powergrid_output: 48 rig_slots: 2 group: Interceptor hull_stats: hp_armor: 575 hp_shield: 225 hp_structure: 525 name: Crusader race: Unknown skill_requirements: - level: 5 skill_id: 3331 - level: 1 skill_id: 12092 type_id: 11184 velocity: 455 faction: Amarr Empire faction_group: Empire image: /11184.png last_updated: '2026-04-20T03:21:10.867634' ship_class: Interceptor source: eve-university source_stats: armorem: 50 armorexp: 30 armorhp: 575 armorkin: 25 armortherm: 35 bandwidth: '' bonuses: 'Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
7.5% bonus to Small Energy Turret tracking speed
Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
10% bonus to Small Energy Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
100% bonus to the benefits of overheating Afterburners and Microwarpdrives
60% bonus to warp speed and warp acceleration
' capacitor: 415 GJ cargohold: "90 m\xB3" class: Interceptor cpu: 145 dronebay: '' externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Interceptors highlights1: Fast Target Locking Time highlights2: '' highlights3: '' highlights4: '' highs: 4 hulltype: Executioner Class inertia: 3.2 info: 'Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

' launchers: 0 lows: 4 mass: 1050000 maxlockedtargets: 5 maxvelocity: 455 mediums: 2 powergrid: 48 quote: As swift as the judgement of the righteous. quote_attribution: CEO Tarai Nakid reqskills: '*{{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}}' scanres: 975 mm sensortype: RADAR sensorvalue: 10 points shieldem: 0 shieldexp: 60 shieldhp: 225 shieldkin: 40 shieldtherm: 20 shipid: 11184 shipimg: Crusader.jpg shipname: Crusader sigradius: 32 m structurehp: 525 targetrange: 25.00 km tech: 2 totaltraintime: 23d 22h 40m 30s turrets: 4 variations: '{{Ship|Malediction}},{{Ship|Executioner}}' volume: 28100 warpspeed: 5 AU/s warptime: 4.66 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Crusader tech_level: Tech 2 title: Crusader type_id: 11184 validation_score: 1.0 --- Crusader
## Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
## Skills
Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
## Patch History
## Notes
You can write additional notes for Crusader here.