--- esi_data: fitting_stats: cpu_output: 145 high_slots: 3 low_slots: 4 med_slots: 3 powergrid_output: 33 rig_slots: 2 group: Interceptor hull_stats: hp_armor: 400 hp_shield: 300 hp_structure: 625 name: Ares race: Unknown skill_requirements: - level: 5 skill_id: 3328 - level: 1 skill_id: 12092 type_id: 11202 velocity: 425 faction: Gallente Federation faction_group: Empire image: /11202.png last_updated: '2026-04-20T03:05:48.384767' ship_class: Interceptor source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 400 armorkin: 45 armortherm: 35 bandwidth: '' bonuses: 'Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
''''''Gallente Frigate bonuses (per skill level):''''''
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
''''''Role Bonus:''''''
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration
60% bonus to warp speed and warp acceleration' capacitor: 355 GJ cargohold: "96 m\xB3" class: Interceptor cpu: 145 dronebay: '' externallinks: '' faction: Gallente Federation grouping: Interceptors highlights1: Fast Target Locking Time highs: 3 hulltype: Atron Class inertia: 3.45 info: "Interceptors utilize a combination of advanced alloys and electronics to\ \ reduce their effective signature radius. This, along with superior maneuverability\ \ and speed, makes them very hard to target and track, particularly for high caliber\ \ turrets. \n\nDeveloper: Roden Shipyards\n\nRoden Shipyards is the fastest growing\ \ ship manufacturer in the Federation, thanks to an extremely aggressive R&D division\ \ and extensive connections in government and military procurement communities.\ \ Roden ships are distinguished by strong armor defenses and excellent electronic\ \ capabilities. They also tend towards gunboats with exceptional range and tracking\ \ systems, and less reliance on drones than the average Federation warship." launchers: 1 lows: 4 mass: 950000 maxlockedtargets: 5 maxvelocity: 425 mediums: 3 powergrid: 33 quote: Speed and power; you need the first to land a hit, and the second to make it count. quote_attribution: CEO Miloise Roden reqskills: '*{{RequiredSkill|Gallente Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}}' scanres: 955 mm sensortype: Magnetometric sensorvalue: 11 points shieldem: 0 shieldexp: 50 shieldhp: 300 shieldkin: 50 shieldtherm: 20 shipid: 11202 shipimg: Ares.jpg shipname: Ares sigradius: 35 m structurehp: 625 targetrange: 30.5 km tech: 2 totaltraintime: 23d 22h 40m 30s turrets: 3 variations: '{{Ship|Taranis}}, {{Ship|Atron}}' volume: 22500 warpspeed: 5 AU/s warptime: 4.54 s source_url: https://wiki.eveuniversity.org/Ares tech_level: Tech 2 title: Ares type_id: 11202 validation_score: 1.0 --- Ares
## Summary
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit. The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
## Skills
Recommended skills: (Medium) Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV *** Power Grid Management V Capacitor Management IV (important for capacitor stability) Capacitor Systems Operation V (important for capacitor stability) Thermodynamics IV (important for sustained overheating of MWD or Point) Shield Operation III Shield Management III Shield Upgrades IV CPU Management IV Propulsion Jamming III Signature Analysis V Long Range Targeting IV Mechanics IV Hull Upgrades IV Jury Rigging III Astronautics Rigging III Electronic Superiority Rigging III Navigation V High Speed Maneuvering IV (important for capacitor stability) Acceleration Control IV Warp Drive Operation IV
## TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust. In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms. ## Patch History