--- esi_data: fitting_stats: cpu_output: 465 high_slots: 6 low_slots: 3 med_slots: 6 powergrid_output: 900 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 1950 hp_shield: 3000 hp_structure: 2250 name: Caracal Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3334 type_id: 17634 velocity: 210 faction: Caldari State faction_group: Empire image: /17634.png last_updated: '2026-04-20T03:18:06.639359' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 1950 armorkin: 25 armortherm: 45 bandwidth: 25 Mbit/sec bonuses: 'Caldari Cruiser bonuses (per skill level):
6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius' capacitor: 1,450 GJ cargohold: "450 m\xB3" class: Cruiser cpu: 465 dronebay: "25 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Caldari State forumlinks: '' grouping: Faction Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 6 hulltype: Caracal Class inertia: 0.51 info: Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. launchers: 6 lows: 3 mass: 9600000 maxlockedtargets: 7 maxvelocity: 210 mediums: 6 powergrid: 900 quote: A sufficient display of force to scatter the undisciplined. quote_attribution: Executive General Heika Torigo reqskills: '*{{RequiredSkill|Caldari Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Caldari Destroyer|III}} *** {{RequiredSkill|Caldari Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 270 mm sensortype: Gravimetric sensorvalue: 21 points shieldem: 0 shieldexp: 50 shieldhp: 3000 shieldkin: 40 shieldtherm: 20 shipid: 17634 shipimg: Caracal Navy Issue.jpg shipname: Caracal Navy Issue sigradius: 125 m structurehp: 2250 targetrange: 57.50 km tech: F totaltraintime: 22h 29m 40s turrets: 0 variations: '{{Ship|Cerberus}},{{Ship|Caracal}}' volume: 101000 warpspeed: 4 AU/s warptime: 6.79 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Caracal Navy Issue tech_level: Faction title: Caracal Navy Issue type_id: 17634 validation_score: 1.0 --- Caracal Navy Issue
## Summary
The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers). In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles. In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.
## Skills
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Caracal Navy Issue here. ## Patch History