--- esi_data: fitting_stats: cpu_output: 510 high_slots: 8 low_slots: 6 med_slots: 5 powergrid_output: 12750 rig_slots: 2 group: Black Ops hull_stats: hp_armor: 4375 hp_shield: 4968 hp_structure: 4968 name: Panther race: Unknown skill_requirements: - level: 5 skill_id: 3337 - level: 1 skill_id: 28656 type_id: 22440 velocity: 182 faction: Minmatar Republic faction_group: Empire image: /22440.png last_updated: '2026-04-20T03:37:58.475346' ship_class: Black Ops source: eve-university source_stats: armorem: 75 armorexp: 10 armorhp: 4375 armorkin: 25 armortherm: 49 bandwidth: 125 Mbit/sec bonuses: "Minmatar Battleship bonuses (per skill level):
\n5% bonus to\ \ Large Projectile Turret rate of fire
\n10% bonus to Large Projectile Turret\ \ damage
\n'''Black Ops bonuses (per skill level):'''
\n7.5% bonus to Large\ \ Projectile Turret tracking
\n7.5% bonus to Large Projectile Turret falloff
\n\ 20% bonus to Heavy Stasis Grappler optimal range
\n'''Role Bonus:'''
\n\u2022\  Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
\n\ \u2022 No targeting delay after Cloaking Device deactivation
\n\u2022\  Cloak reactivation delay reduced to 5 seconds
\n75% reduction to effective\ \ distance traveled for jump fatigue
\n50% reduction in Cynosural Field Generator\ \ duration
\n650% bonus to ship max velocity when using Cloaking Devices
\n\ 5% Additional bonus to Reinforced Bulkhead hitpoints" capacitor: 5,000 GJ cargohold: "825 m\xB3" class: Black Ops cpu: 510 dronebay: "175 m\xB3" externallinks: '' extrahold: "2,150 m\xB3" extraholdtype: Fuel faction: Minmatar Republic grouping: Black Ops highlights1: High Amount of High Slots highs: 8 hulltype: Typhoon Class inertia: 0.064 info: Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. launchers: 0 lows: 6 mass: 148800000 maxlockedtargets: 7 maxvelocity: 182 mediums: 5 powergrid: 12750 quote: The void is our home, drink deep of its shadows and know no fear. quote_attribution: Caravanmaster Rani Hrada reqskills: '* {{RequiredSkill|Minmatar Battleship|V}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Minmatar Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Minmatar Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Minmatar Destroyer|III}} ***** {{RequiredSkill|Minmatar Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Black Ops|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Jump Drive Calibration|IV}} *** {{RequiredSkill|Jump Drive Operation|V}} **** {{RequiredSkill|Navigation|V}} **** {{RequiredSkill|Warp Drive Operation|V}} ***** {{RequiredSkill|Navigation|I}} **** {{RequiredSkill|Science|V}} ** {{RequiredSkill|Spaceship Command|V}}' scanres: 200 mm sensortype: LADAR sensorvalue: 18 points shieldem: 36 shieldexp: 50 shieldhp: 4968 shieldkin: 40 shieldtherm: 37 shipid: 22440 shipimg: Panther.jpg shipname: Panther sigradius: 288 m structurehp: 4968 targetrange: 66.4 km tech: 2 totaltraintime: 120d 8h 6m 0s turrets: 5 variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}' volume: 414000 warpspeed: 3.0 AU/s warptime: 13.2 s source_url: https://wiki.eveuniversity.org/Panther tech_level: Tech 2 title: Panther type_id: 22440 validation_score: 1.0 --- Panther
## Summary
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive. Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS. Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
## Skills
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Panther roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Panther here. ## Patch history