--- esi_data: fitting_stats: cpu_output: 135 high_slots: 3 low_slots: 4 med_slots: 3 powergrid_output: 45 rig_slots: 3 group: Frigate hull_stats: hp_armor: 450 hp_shield: 400 hp_structure: 500 name: Incursus race: Unknown skill_requirements: - level: 1 skill_id: 3328 type_id: 594 velocity: 340 faction: Gallente Federation faction_group: Empire image: /594.png last_updated: '2026-04-21T01:02:47.834604' ship_class: Frigate source: eve-university source_stats: armorem: 50 armorexp: 10 armorhp: 450 armorkin: 35 armortherm: 35 bandwidth: 5 Mbit/sec bonuses: Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage
capacitor: 370 GJ cargohold: "165 m\xB3" class: Frigate cpu: 135 dronebay: "5 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Gallente Federation forumlinks: '' grouping: Standard Frigates highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 3 hulltype: Incursus Class inertia: 3.15 info: The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. launchers: 0 lows: 4 mass: 1028000 maxlockedtargets: 4 maxvelocity: 340 mediums: 3 powergrid: 45 quote: Project force, claim victory. quote_attribution: Duvolle marketing department reqskills: '*{{RequiredSkill|Gallente Frigate|I}} ** {{RequiredSkill|Spaceship Command|I}}' scanres: 600 mm sensortype: Magnetometric sensorvalue: 9 points shieldem: 0 shieldexp: 50 shieldhp: 400 shieldkin: 40 shieldtherm: 20 shipid: 594 shipimg: Incursus.jpg shipname: Incursus sigradius: 42 m structurehp: 500 targetrange: 30.00 km tech: '' totaltraintime: 25m 0s turrets: 3 variations: '{{Ship|Ishkur}},{{Ship|Enyo}}' volume: 29500 warpspeed: 5 AU/s warptime: 4.49 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Incursus tech_level: Tech 1 title: Incursus type_id: 594 validation_score: 1.0 --- Incursus
## Summary
The Incursus is a Gallente combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the Tristan.
## Skills
Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.
## Tactics
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection. A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around. The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot.
## Notes
You can add notes here.