--- esi_data: fitting_stats: cpu_output: 400 high_slots: 5 low_slots: 5 med_slots: 5 powergrid_output: 745 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 1950 hp_shield: 2400 hp_structure: 1950 name: Scythe Fleet Issue race: Unknown skill_requirements: - level: 2 skill_id: 3333 type_id: 29336 velocity: 280 faction: Minmatar Republic faction_group: Empire image: /29336.png last_updated: '2026-04-20T03:43:30.496646' ship_class: Cruiser source: eve-university source_stats: armorem: 60 armorexp: 10 armorhp: 1950 armorkin: 25 armortherm: 35 bandwidth: 25 Mbit/sec bonuses: Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret rate of fire
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
capacitor: 1,275 GJ cargohold: "440 m\xB3" class: Cruiser cpu: 400 dronebay: "25 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Minmatar Republic forumlinks: '' grouping: Faction Cruisers highlights1: '' highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Scythe Class inertia: 0.44 info: The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. launchers: 4 lows: 5 mass: 10910000 maxlockedtargets: 7 maxvelocity: 280 mediums: 5 powergrid: 745 quote: Our many perspectives will always triumph over those who accept only one. quote_attribution: Hetman General Kanth Filmir reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 345 mm sensortype: LADAR sensorvalue: 16 points shieldem: 0 shieldexp: 50 shieldhp: 2400 shieldkin: 40 shieldtherm: 20 shipid: 29336 shipimg: Scythe Fleet Issue.jpg shipname: Scythe Fleet Issue sigradius: 90 m structurehp: 1950 targetrange: 50.00 km tech: F totaltraintime: 22h 29m 40s turrets: 4 variations: '{{Ship|Scimitar}},{{Ship|Scythe}}' volume: 89000 warpspeed: 4 AU/s warptime: 6.65 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Scythe Fleet Issue tech_level: Faction title: Scythe Fleet Issue type_id: 29336 validation_score: 1.0 --- Scythe Fleet Issue
## Summary
The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
## Skills
Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.
## Tactics
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
## Patch History
## Notes
You can write additional notes for Scythe Fleet Issue here.