--- esi_data: fitting_stats: cpu_output: 335 high_slots: 5 low_slots: 7 med_slots: 3 powergrid_output: 960 rig_slots: 3 group: Cruiser hull_stats: hp_armor: 2550 hp_shield: 1800 hp_structure: 2250 name: Omen Navy Issue race: Unknown skill_requirements: - level: 2 skill_id: 3335 type_id: 17709 velocity: 265 faction: Amarr Empire faction_group: Empire image: /17709.png last_updated: '2026-04-20T03:36:45.715065' ship_class: Cruiser source: eve-university source_stats: armorem: 50 armorexp: 20 armorhp: 2550 armorkin: 25 armortherm: 35 bandwidth: 50 Mbit/sec bonuses: Amarr Cruiser bonuses (per skill level):
10% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range
capacitor: 1,650 GJ cargohold: "400 m\xB3" class: Cruiser cpu: 335 dronebay: "50 m\xB3" externallinks: '' extrahold: '' extraholdtype: '' faction: Amarr Empire forumlinks: '' grouping: Faction Cruisers highlights1: High Amount of Low Slots highlights2: '' highlights3: '' highlights4: '' highs: 5 hulltype: Omen Class inertia: 0.43 info: 'The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don''t be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.' launchers: 0 lows: 7 mass: 10850000 maxlockedtargets: 7 maxvelocity: 265 mediums: 3 powergrid: 960 quote: A crystal lens filled with holy light, what could be more righteous? quote_attribution: Captain Marshal Sirdan xer Qosh reqskills: '*{{RequiredSkill|Amarr Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}' scanres: 320 mm sensortype: RADAR sensorvalue: 17 points shieldem: 0 shieldexp: 50 shieldhp: 1800 shieldkin: 40 shieldtherm: 20 shipid: 17709 shipimg: Omen Navy Issue.jpg shipname: Omen Navy Issue sigradius: 100 m structurehp: 2250 targetrange: 57.50 km tech: F totaltraintime: 22h 29m 40s turrets: 4 variations: '{{Ship|Zealot}},{{Ship|Omen}}' volume: 101000 warpspeed: 4 AU/s warptime: 6.47 s wikireferences: '' source_url: https://wiki.eveuniversity.org/Omen Navy Issue tech_level: Faction title: Omen Navy Issue type_id: 17709 validation_score: 1.0 --- Omen Navy Issue
## Summary
The Omen Navy Issue is very similar in purpose to the Zealot and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
## Skills
Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.
## Tactics
In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive. As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships. The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers. The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary
## Patch History
## Notes
You can write additional notes for Omen Navy Issue here.