Files

4.3 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
230 8 2 4 58 2
Interdictor
hp_armor hp_shield hp_structure
650 750 625
Sabre Unknown
level skill_id
5 33094
level skill_id
1 12098
22456 320
Minmatar Republic Empire /22456.png 2026-04-21T01:15:51.680760 Interdictor eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
80 10 650 25 51.25 <b>Interdictors bonuses (per skill level):</b><br> 10% bonus to Small Projectile Turret falloff<br> 10% reduction in Microwarpdrive signature radius penalty<br> <b>Minmatar Destroyer bonuses (per skill level):</b><br> 5% bonus to Small Projectile Turret damage<br> 10% bonus to Small Projectile Turret tracking speed<br> <b>Role Bonus:</b><br> • Can fit Interdiction Sphere Launcher<br> 25% bonus to warp speed and warp acceleration 600 GJ 400 m³ Interdictor 230 Minmatar Republic Interdictors High Amount of High Slots 8 Thrasher Class 3.7 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. 1 2 1285000 7 320 4 58 Those stuck in what was, will not survive what comes next. Sebiestor Anur-Chief Karin Midular *{{RequiredSkill|Minmatar Destroyer|V}} ** {{RequiredSkill|Minmatar Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interdictors|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Graviton Physics|I}} *** {{RequiredSkill|Science|V}} *** {{RequiredSkill|Power Grid Management|V}} ** {{RequiredSkill|Propulsion Jamming|V}} *** {{RequiredSkill|CPU Management|III}} *** {{RequiredSkill|Navigation|II}} 550 mm LADAR 11 points 50 50 750 40 40 22456 Sabre.jpg Sabre 70 m 625 45.00 km 2 43d 4h 12m 20s 7 {{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}} 43000 4.5 AU/s 6.59 s
https://wiki.eveuniversity.org/Sabre Tech 2 Sabre 22456 1.0
Sabre

Summary

The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS.

Skills

As a Tech 2 ship, the Sabre deserves strong support skills and fitting skills. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths.

Tactics

For more information on piloting an interdictor effectively, especially in a fleet situation, see Interdictors.

Notes

You can add notes here. ## Patch History