Files

3.8 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
180 3 4 4 50 2
Interceptor
hp_armor hp_shield hp_structure
500 1000 500
Imp Unknown
level skill_id
5 3331
level skill_id
5 3330
level skill_id
1 12092
35779 450
Sansha's Nation Pirate /35779.png 2026-04-20T03:28:43.044060 Interceptor eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills rigs_count scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets volume warpspeed warptime
50 10 500 25 55 <b>Interceptors bonuses (per skill level):</b><br> 15% reduction in Microwarpdrive signature radius penalty<br> 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Caldari Frigate bonuses (per skill level):</b><br> 20% bonus to Afterburner velocity bonus<br> <b>Amarr Frigate bonuses (per skill level):</b><br> 7.5% bonus to Small Energy Turret tracking speed<br> <b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br> 80% reduction in Propulsion Jamming systems activation cost<br> 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br> 100% bonus to Interdiction Nullifier duration 450 GJ 150 m³ Interceptor 180 Sansha's Nation Special Edition Interceptors Fast Target Locking Time 3 Imp Class 3.3 The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. 4 900000 6 450 4 50 Submission is the only path to survival. Koratama Akkaga * {{RequiredSkill|Caldari Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} 2 800 mm Radar 15 points 0 50 1000 40 30 35779 Imp.jpg Imp 35 m 500 40 km F 17h 55m 0s 2 28600 8 AU/s 4.1 s
https://wiki.eveuniversity.org/Imp Faction Imp 35779 1.0
Imp

Summary

The Imp was a prize for the top four teams of Alliance Tournament XIII.

Skills

Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.

Tactics

No sub-article about Imp roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Imp here.