Files

4.5 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
240 2 7 2 330 2
Deep Space Transport
hp_armor hp_shield hp_structure
4300 2000 4500
Impel Unknown
level skill_id
5 3343
level skill_id
1 19719
12753 90
Amarr Empire Empire /12753.png 2026-04-21T01:02:39.350541 Deep Space Transport eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 80 4300 62.5 35 <b>Amarr Hauler bonuses (per skill level):</b><br> 7.5% bonus to Armor Repairer amount<br> 5% bonus to ship max velocity<br> '''Transport Ships bonuses (per skill level):'''<br> 5% bonus to fleet hangar capacity<br> 4% bonus to all armor resistances<br> '''Role Bonus:'''<br> 2+ bonus to ship warp core strength<br> 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> 90% reduction to effective distance traveled for jump fatigue<br> 3,500 GJ 3,100 m³ Deep Space Transport 240 50,000 m³ Fleet Hangar Amarr Empire Transport Ships 50,000 m³ Fleet Hangar High Amount of Low Slots 2 Bestower Class 1 Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. 2 7 19500000 3 90 2 330 Though perilous, I served. Though beset, I persevered. Though denied, I believed. The Scriptures, Prophet Kuria 12:18 *{{RequiredSkill|Amarr Hauler|V}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Transport Ships|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Industry|V}} 205 mm RADAR 16 points 0 87.5 2000 70 20 12753 Impel.jpg Impel 160 m 4500 45 km 2 29d 20h 23m 20s 0 {{Ship|Bestower}} 400000 3.5 AU/s 27.03 s
https://wiki.eveuniversity.org/Impel Tech 2 Impel 12753 1.0
Impel

Summary

While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.

As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.

Skills

Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.

Tactics

No sub-article about Impel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Impel here. ## Patch History