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eve-wiki-content/content/ships/industrials/tech-2/ark.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
5 0 3 0 3 0
Jump Freighter
hp_armor hp_shield hp_structure
55200 12000 120000
Ark Unknown
level skill_id
4 20524
level skill_id
1 29029
level skill_id
1 21611
28850 84
Amarr Empire Empire /28850.png 2026-04-21T00:48:36.384878 Jump Freighter eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 40 55200 34.38 35 <b>Amarr Freighter bonuses (per skill level):</b><br> 5% bonus to ship cargo capacity<br> 5% bonus to ship inertia modifier<br> '''Jump Freighters bonuses (per skill level):'''<br> 10% bonus to ship armor and hull hitpoints<br> 10% reduction in jump fuel requirement<br> '''Role Bonus:'''<br> 100% reduction in Reinforced Bulkhead CPU requirements<br> 90% reduction to effective distance traveled for jump fatigue 37,500 GJ 135,000 m³ Jump Freighter 5 12,000 m³ Fuel Bay Amarr Empire Jump Freighters Massive Cargo Hold High Structure Hitpoints Jump Drive 0 Providence Class 0.055 At the end of days when they descend<br> Watch for the coming of the Ark<br> For within it <br>Salvation is carried. ''-The Scriptures, Apocalypse Verses 32:6'' Developer : Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. 0 3 900000000 0 84 0 3 Watch for the coming of the Ark<br>For within it, salvation is carried. Apocalypse Verses 32:6 *{{RequiredSkill|Amarr Freighter|IV}} ** {{RequiredSkill|Advanced Spaceship Command|V}} *** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Amarr Hauler|III}} *** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Jump Freighters|I}} ** {{RequiredSkill|Industry|V}} ** {{RequiredSkill|Advanced Spaceship Command|IV}} *** {{RequiredSkill|Spaceship Command|V}} * {{RequiredSkill|Jump Drive Calibration|I}} ** {{RequiredSkill|Jump Drive Operation|V}} *** {{RequiredSkill|Navigation|V}} *** {{RequiredSkill|Warp Drive Operation|V}} **** {{RequiredSkill|Navigation|I}} *** {{RequiredSkill|Science|V}} 0 mm RADAR 86 points 0 62.5 12000 47.5 20 28850 Ark.jpg Ark 9,800 m 120000 0 km 2 100d 5h 43m 20s 0 {{Ship|Providence}} 18500000 1.5 AU/s 68.62 s
https://wiki.eveuniversity.org/Ark Tech 2 Ark 28850 1.0
Ark

Summary

The Amarrian Ark serves as the true jack of all trades amongst Jump Freighters. With the third largest cargo hold (falling just behind the Anshar), and boasting the second highest structure hitpoints and second lowest align time, this freighter is a solid choice for all purposes. The on-board jump drive makes the Ark a desirable choice for transporting mass amounts of cargo through low and null security space quickly and safely, though incurs extra costs in exchange.

Skills

As a Jump Freighter, the Ark is not suited for combat and any situation that might put the Ark in danger should be avoided at all costs. However, there are measures the pilot can take to help reduce the chance he loses his ship if attacked. Thanks to the massive base structure health of the Ark, Mechanics is a very desirable skill to have trained to V, increasing the chance the freighter can escape combat. The Ark also has a notable amount of armor, making Hull Upgrades another obvious and quick choice for extra cargo space. And even more so than both of those skills combined, the Jump Freighters skill boosts your ship's hitpoints by an incredible amount, far beyond that which a normal Freighter could reach.

Typically, Freighter pilots are moving cargo from place to place in order to make money, in one way or another. Keep costs down is vital, decreasing fuel requirements and increasing the jump range can reduce costs substantially over the long run. Train Jump Drive Calibration and Jump Fuel Conservation to at least IV, though preferably V as soon as possible, reducing the number of Cynosural Fields you need to move between two locations and cutting back on the amount of ISK you need to spend on fuel. The Jump Freighters skill further improves on fuel economy, so train that as far as you can.

Though the Ark only needs level IV of this skill to be piloted, highly consider taking Amarr Freighter to V as soon as possible. This will both boost the cargo capacity of the ship, reducing the number of trips needed to transport goods, as well as improving the ships inertia allowing you to travel between stargates faster.

Tactics

As is typical for freighters, it is important for an Ark pilot to stay vigilant and ensure they spend as little time as possible in areas they can be attacked. Consider bringing allies or your own alts with you, with Stasis Webifiers on their ships. If you are heavily webbed once you've built up a small amount of speed towards your alignment, your new maximum speed will be lower than your current speed, and you will be able to enter warp far sooner than usual.

When placing a Cynosural Field near a station to immediately dock, take care not to place the beacon too close to the station. If your freighter jumps through and lands inside the station, they will be flung away at several hundred meters/second, and you will end up in an even more dangerous situation than if you had placed your beacon in empty space.

Notes

You can write additional notes for Ark here.