Files
eve-wiki-content/content/ships/minmatar/interceptors/stiletto.md

3.8 KiB

esi_data, image, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data image last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
150 3 3 4 30 2
Interceptor
hp_armor hp_shield hp_structure
400 400 500
Stiletto Unknown
level skill_id
5 3329
level skill_id
1 12092
11198 435
/11198.png 2026-04-19T17:46:30.572539 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
70 10 400 25 35 15557.580801006 250 92 Interceptor 150 Minmatar Republic Interceptors Fast Target Locking Time 3 Slasher Class 3.5 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 1 3 1010000 5 435 4 30 No matter how far ahead they begin, we will always take the lead. Sebiestor Chief Acassa Midular * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Minmatar Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} 970 LADAR 10 10 50 400 40 20 11198 Stiletto.jpg Stiletto 31 500 29.5 2 23224030 2 {{Ship|Slasher}}, {{Ship|Claw}} 17400 5 4.9
https://wiki.eveuniversity.org/Stiletto Stiletto 11198 1.0
Stiletto

Summary

The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.

Skills

The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:

Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II Acceleration Control III/IV Boosts MWD/AB speed. High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.

Tactics

Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.

Notes

You can write additional notes for Stiletto here.

Patch History