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eve-wiki-content/content/ships/interceptors/tech-2/claw.md

4.5 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
125 4 4 2 45 2
Interceptor
hp_armor hp_shield hp_structure
500 325 475
Claw Unknown
level skill_id
5 3329
level skill_id
1 12092
11196 480
Minmatar Republic Empire /11196.png 2026-04-20T03:06:12.361047 Interceptor eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
70 10 500 25 35 '''Minmatar Frigate bonuses (per skill level):''' <br>5% bonus to Small Projectile Turret rate of fire <br>7.5% bonus to Small Projectile Turret tracking speed <br>'''Interceptors bonuses (per skill level):''' <br>15% reduction in Microwarpdrive signature radius penalty <br>10% bonus to Small Projectile Turret damage <br>'''Role Bonus:''' <br>80% reduction in Propulsion Jamming systems activation cost <br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives <br>60% bonus to warp speed and warp acceleration 285 GJ 94 m³ Interceptor 125 Minmatar Republic Interceptors Fast Target Locking Time 4 Slasher Class 3.15 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br> 1 4 1100000 5 480 2 45 Tooth and claw, we fight for our freedom. CEO Egbendik, Skegnagennvallur *{{RequiredSkill|Minmatar Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} 1,000 mm LADAR 9 points 10 50 325 40 20 11196 Claw.jpg Claw 30 m 475 22.50 km 2 23d 22h 40m 30s 3 {{Ship|Stiletto}},{{Ship|Slasher}} 17400 5 AU/s 4.8 s
https://wiki.eveuniversity.org/Claw Tech 2 Claw 11196 1.0
Claw

Summary

Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).

All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.

Skills

Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.

Tactics

No sub-article about Claw roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Claw here.