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eve-wiki-content/content/ships/destroyers/tech-1/coercer.md

3.6 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
168 8 3 2 85 3
Destroyer
hp_armor hp_shield hp_structure
900 700 800
Coercer Unknown
level skill_id
1 33091
16236 255
Amarr Empire Empire /16236.png 2026-04-20T03:19:41.744243 Destroyer eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 900 25 35 <b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Small Energy Turret tracking speed<br>10% reduction in Small Energy Turret activation cost<br><b>Role Bonus:</b><br>50% bonus to Small Energy Turret optimal range<br> 700 GJ 375 m³ Destroyer 168 Amarr Empire Standard Destroyers High Amount of High Slots 8 Coercer Class 2.77 Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. 0 3 1650000 6 255 2 85 Faith is your fire and with it, burn away his evil. The Scriptures, Amarr Askura 10:3 *{{RequiredSkill|Amarr Destroyer|I}} ** {{RequiredSkill|Amarr Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}} 525 mm RADAR 10 points 0 50 700 40 20 16236 Coercer.jpg Coercer 62 m 800 30.00 km 9h 18m 20s 8 {{Ship|Coercer Navy Issue}}, {{Ship|Heretic}} 47000 4.5 AU/s 6.34 s
https://wiki.eveuniversity.org/Coercer Tech 1 Coercer 16236 1.0
Coercer

Summary

The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.

Skills

Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.

Tactics

No sub-article about Coercer roles or piloting tactics. You can write them here.

Notes

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