6.0 KiB
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Minmatar Republic | Empire | /16242.png | 2026-04-21T01:20:06.129280 | Destroyer | eve-university |
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https://wiki.eveuniversity.org/Thrasher | Tech 1 | Thrasher | 16242 | 1.0 |
Summary
Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for suicide ganking, where it synergizes well with the very high alpha damage of artillery turrets.
The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.
Skills
Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.
Tactics
The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.
A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.
The Thrasher is also great if you are starting out in the Abyss. An artillery fit like this one, with decent gunnery and shield skills, can easily clear T0 Electrical Abyss in under 4 minutes, allowing a decent return of ISK.
PvP
Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to optimal range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.
A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.
An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.