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eve-wiki-content/content/ships/amarr-empire/2/force-recon-ships/pilgrim.md

5.3 KiB

esi_data, image, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data image last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
370 4 5 5 1000 2
Force Recon Ship
hp_armor hp_shield hp_structure
1800 850 1050
Pilgrim Unknown
level skill_id
5 3335
level skill_id
1 22761
11965 198
/11965.png 2026-04-19T21:26:35.577192 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills rigs_calibration rigs_count rigs_size scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 70 1800 53.125 35 50 Mbit/sec <b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>20% reduction in Cloaking Devices CPU requirement<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br> 1,440 GJ 315 m³ Force Recon Ship 370 150 m³ Amarr Empire Recon Ships Can Use Covert Ops Cloak 4 Arbitrator Class 0.61 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. 0 5 11370000 8 198 5 1000 We carry the Lord's light, which means we also control the shadows it casts. Minister of Internal Order Sin Callor *{{RequiredSkill|Amarr Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Recon Ships|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Signature Analysis|V}} *** {{RequiredSkill|CPU Management|I}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Electronics Upgrades|V}} *** {{RequiredSkill|CPU Management|II}} *** {{RequiredSkill|Power Grid Management|II}} 400 2 Medium 237 mm RADAR 26 points 0 81.25 850 62.5 20 11965 Pilgrim.jpg Pilgrim 150 m 1050 88.4 km 2 61d 11h 23m 20s 3 {{Ship|Curse}},{{Ship|Arbitrator}} 120000 4.0 AU/s 9.61 s
https://wiki.eveuniversity.org/Pilgrim Pilgrim 11965 1.0
Pilgrim

Summary

The Pilgrim is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death.

The Pilgrim and the Curse share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is reduced in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships. The short range of the Pilgrim's neuts means that once engaged the ship is usually committed.

There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your cloak and target selection are the key to survivability rather than speed and ability to control range; in a solo or skirmish role you shouldn't decloak until you are in web and scram range of a ship you know you can defeat or disable. There is very little reason to use a Pilgrim over a Curse in normal gang support.

Skills

Further information about additional or recommended skills to pilot Pilgrim for a specific or its common role(s) can be written here.

Tactics

When you find an appropriate target, ram his ship with yours to decloak. The bump will prevent him from warping off in the time it takes to lock and point him.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.

Patch history