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eve-wiki-content/content/ships/dreadnoughts/tech-2/valravn.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
900 6 6 6 600000 2
Lancer Dreadnought
hp_armor hp_shield hp_structure
100000 100000 100000
Valravn Unknown
level skill_id
4 20533
level skill_id
1 77738
level skill_id
5 20532
77288 80
Minmatar Republic Empire /77288.png 2026-04-20T03:48:07.207095 Dreadnought eve-university
armorem armorexp armorhp armorkin armortherm bonuses capacitor cargohold class cpu externallinks extrahold extrahold2 extrahold2type extrahold3 extrahold3type extrahold4 extrahold4type extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
70 10 100000 25 43.13 <b>Minmatar Dreadnought bonuses (per skill level):</b><br> 10% bonus to Capital Projectile Turret falloff range<br> 5% bonus to Shield Booster and Armor Repairer amount<br> <b>Lancer Dreadnought bonuses (per skill level):</b><br> 10% Bonus to Disruptive Lance damage<br> 20% Bonus to Disruptive Lance maximum range<br> <b>Role Bonus:</b><br> • Can fit a Siege module<br> • Can fit a Disruptor Lance<br> • 5x penalty to Entosis Link duration<br> 60,000 GJ 3,650 {{m3}} Dreadnought 900 20,000 {{m3}} 1,000,000 {{m3}} Ship Maintenance Bay 10,000 {{m3}} Fleet Hangar Fuel Minmatar Republic Lancer Dreadnoughts 6 Naglfar Class 0.045 ''”The meaning of Turnurs destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”''<br>  – ''Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125'' The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribes ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. 6 1260000000 7 80 6 600000 Never again the long night! Valklear General Kril Efrit * {{RequiredSkill|Lancer Dreadnoughts|I}} ** To follow 95 mm LADAR 39 25 50 100000 40 30 77288 Valravn 11,800 m 100000 92,5 km 2 3 {{Ship|naglfar}}, {{Ship|naglfar Fleet Issue}} 155000003 1.50 AU/s 78.6 s
https://wiki.eveuniversity.org/Valravn Tech 2 Valravn 77288 1.0
Valravn

Summary

TBA

Skills

Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.

Tactics

No sub-article about roles or piloting tactics. You can write them here.

Notes

''You can add notes about here. ## Patch history