<b>Amarr Battleship bonuses (per skill level):</b><br>
10% bonus to Large Energy Turret optimal range<br>
10% bonus to Large Energy Turret activation cost<br>
5% bonus to Large Energy Turret damage<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
7,000 GJ
845 m³
Battleship
540
75 m³
Amarr Empire
Standard Battleships
High Amount of High Slots
High Amount of Low Slots
8
Apocalypse Class
0.119
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
0
7
97100000
7
113
4
21000
The Lord loosed upon them his fierce anger<br>All of his fury and rage.
The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.
The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
Skills
As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.
EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
Mechanics V to use the tech 2 armor repairers.
Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
All gunnery support skills to IV or higher.
All of the basic fitting and capacitor skills.
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.