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eve-wiki-content/content/ships/deep-space-transports/tech-2/bustard.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
290 2 3 6 200 2
Deep Space Transport
hp_armor hp_shield hp_structure
2300 4300 4000
Bustard Unknown
level skill_id
5 3342
level skill_id
1 19719
12731 80
Caldari State Empire /12731.png 2026-04-20T03:17:11.926091 Deep Space Transport eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 10 2300 62.5 86.25 <b>Caldari Hauler bonuses (per skill level):</b><br> 7.5% bonus to Shield Booster amount<br> 5% bonus to ship max velocity<br> '''Transport Ships bonuses (per skill level):'''<br> 5% bonus to fleet hangar capacity<br> 4% bonus to all shield resistances<br> '''Role Bonus:'''<br>2+ bonus to ship warp core strength<br> 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> 90% reduction to effective distance traveled for jump fatigue<br> 2,900 GJ 5,000 m³ Deep Space Transport 290 50,000 m³ Fleet Hangar Caldari State Transport Ships 50,000 m³ Fleet Hangar 2 Tayra Class 1 Developer: Lai Dai<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. 2 3 20000000 3 80 6 200 A transport you can trust when surrounded by those you cannot. Chief Researcher Arvalen Reurmanen * {{RequiredSkill|Caldari Hauler|V}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Transport Ships|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Industry|V}} 195 mm Gravimetric 20 points 0 50 4300 70 80 12731 Bustard.jpg Bustard 165 m 4000 55 km 2 29d 20h 23m 20s 0 {{Ship|Tayra}} 390000 3.5 AU/s 27.73 s
https://wiki.eveuniversity.org/Bustard Tech 2 Bustard 12731 1.0
Bustard

Summary

The Bustards six mid slots allow for a huge shield tank. While it is strongly advised for any DST to fit a MWD for the Cloak/MWD trick, which reduces the available tanking slots to five, this is still top of the class. However, due to the relatively weak powergrid means some low slots are also to be sacrificed for a maximum shield tank. At a notable hit to tanking ability, these lows can be dropped to allow speed and agility modules to be fitted, on the other hand. Overall, the Bustard usually carries a slightly smaller tank in raw EHP terms than its armour tanked peers, as well as having the lowest base speed and agility.

One of the natural advantages of a shield tank over an armor tank is the passive regeneration of shields over time, however this tends to be less of a factor when defending against gankers who generally rely on high Alpha damage rather than sustained damage over long engagements.

As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.

Skills

Further information about additional or recommended skills to pilot Bustard for a specific or its common role(s) can be written here.

Tactics

No sub-article about Bustard roles or piloting tactics. You can write them here.

Notes

While it is best to not count on the Bustard's +2 to warp core strength, it can save you in some situations as a single ship will not likely carry 3 points of warp disruption. ## Patch History