4.3 KiB
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/17703.png | 2026-04-19T20:07:06.601661 | eve-university |
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https://wiki.eveuniversity.org/Imperial Navy Slicer | Imperial Navy Slicer | 17703 | 1.0 |
Summary
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
Skills
Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit. Prerequisite Skills: Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs. High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended. Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. Helpful Skills: Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly). Navigation 5% bonus to sub-warp speed per level. Level V is recommended. Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended. Evasive Maneuvering 4% to ship agility per level. Level V is recommended. Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.
Tactics
No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imperial Navy Slicer here.