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eve-wiki-content/content/ships/cruisers/tech-1/maller.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
300 5 6 3 1150 3
Cruiser
hp_armor hp_shield hp_structure
2300 1000 1700
Maller Unknown
level skill_id
1 3335
624 205
Amarr Empire Empire /624.png 2026-04-20T03:32:24.836652 Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 2300 25 35 15 Mbit/sec <b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all armor resistances<br> 1,625 GJ 480 m³ Cruiser 300 15 m³ Amarr Empire Standard Cruisers 5 Maller Class 0.476 Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. 0 6 13150000 6 205 3 1150 In troubled times, conviction is your best armor. Emperor Heideran Kador VII *{{RequiredSkill|Amarr Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} 280 mm RADAR 16 points 0 50 1000 40 20 624 Maller.jpg Maller 130 m 1700 47.50 km 19h 15m 30s 5 {{Ship|Devoter}},{{Ship|Sacrilege}} 118000 4 AU/s 8.68 s
https://wiki.eveuniversity.org/Maller Tech 1 Maller 624 1.0
Maller

Summary

The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than HACs or battlecruisers. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the Omen might sometimes be an easier choice.

The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by logistics ships such as its sibling the Augoror.

Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.

Tactics

A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.

Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.

One or two Nosferatus in the high slots provide some help against enemies with neuts.

Notes

You can add notes here. ## Patch History