Files
eve-wiki-content/content/ships/industrials/tech-1/squall.md

5.8 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
395 4 3 5 250 3
Hauler
hp_armor hp_shield hp_structure
500 2000 1000
Squall Unknown
level skill_id
1 81032
81008 175
Upwell Other /81008.png 2026-04-21T01:17:49.310134 Hauler eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 10 500 25 45 <b>Upwell Hauler bonuses (per skill level):</b><br> 10% bonus to ship infrastructure hold capacity<br> 20% bonus to missile damage<br> '''Role Bonus:'''<br> 90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements<br> 90% reduction to effective distance traveled for jump fatigue<br> Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions<br> 30% bonus to warp speed and warp acceleration 1,250 GJ 3,000 {{m3}} Hauler 395 [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships] 45,000 {{m3}} Infrastructure Hold Upwell Haulers 45,000 {{m3}} Infrastructure Hold 4 Squall Class 0.8 The ''Squall''-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity. With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort. 3 3 12800000 5 175 5 250 We stand on the cusp of a new era. Upwell Consortium marketing division * {{RequiredSkill|Upwell Hauler|I}} ** {{RequiredSkill|Spaceship Command|III}} 240 mm Gravimetric 11 20 50 2000 50 20 81008 Squall.jpg Squall 195 m 1000 45 km 0 {{Ship|Deluge}}, {{Ship|Torrent}} 2500003 3.5 AU/s 14.2 s
https://wiki.eveuniversity.org/Squall Tech 1 Squall 81008 1.0
Squall

Summary

The Squall is an Upwell hauler released with the Equinox expansion on 11 June 2024. It features an Infrastructure bay, which CCP has said will be able to hold the Reagent materials that this expansion introduced, as well as Planetary Industry(PI) materials, moon goo, and Upwell structures and equipment. It features better base health stats than other tech 1 haulers, and its 3 missile launchers have effective DPS of 6 launchers at max Upwell Hauler skills due to the missile damage bonus, giving it missile firepower comparable to a Caracal, a tech 1 cruiser. CCP has stated that production costs will be higher than other T1 haulers, which are around 2M ISK, with the Squall aimed to cost as much as a tech 1 cruiser to manufacture at around 20M ISK.

Skills

Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.

Tactics

In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an Epithal that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.

Notes

Exhaustive list of items which can be carried in the ship's infrastructure hold:

Citadels Colony reagents Command centres Engineering complexes Fuel blocks Ice products Mobile structures Moon drills Moon materials Orbital skyhooks Orbital construction platforms Planetary commodities Quantum cores Refineries Structure anti-subcapital missiles Structure festival launchers Structure light fighters Sovereignty hub anomaly detection upgrades Sovereignty hub service infrastructure upgrades Sovereignty hubs

Patch Notes

Patch History