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eve-wiki-content/content/ships/cruisers/faction/hurricane-fleet-issue.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
420 8 6 4 1380 3
Combat Battlecruiser
hp_armor hp_shield hp_structure
6750 6750 5250
Hurricane Fleet Issue Unknown
level skill_id
2 33098
33157 185
Minmatar Republic Empire /33157.png 2026-04-21T01:01:39.424965 Combat Battlecruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 6750 25 35 50 Mbit/sec <b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>25% bonus to Medium Projectile Turret optimal range and falloff<br> 2,300 GJ 425 m³ Combat Battlecruiser 420 50 m³ Minmatar Republic Faction Battlecruisers Can use Command Burst module 8 Hurricane Class 0.61 In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. 3 6 12800000 6 185 4 1380 Let them try to curtail our prowess. Envy makes for a poor shield. Brutor Chief Wkumi Pol *{{RequiredSkill|Minmatar Battlecruiser|II}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Minmatar Cruiser|III}} *** {{RequiredSkill|Spaceship Command|II}} *** {{RequiredSkill|Minmatar Destroyer|III}} **** {{RequiredSkill|Minmatar Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} 220 mm LADAR 20 points 0 50 6750 40 20 33157 Hurricane Fleet Issue.jpg Hurricane Fleet Issue 250 m 5250 65.00 km F 2d 1h 9m 40s 6 {{Ship|Sleipnir}},{{Ship|Hurricane}} 216000 3.5 AU/s 10.82 s
https://wiki.eveuniversity.org/Hurricane Fleet Issue Faction Hurricane Fleet Issue 33157 1.0
Hurricane Fleet Issue

Summary

The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.

Skills

Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill. Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits. Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible. The appropriate skills required for fitting a Full T2 Armour or Shield Tank.

Tactics

No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.

Notes

No notes for the Hurricane Fleet Issue. ## Patch History